================================================================ Title : chaotiX DM Filename : chaotix.wad, chaomus.wad Author : Michael "Kcobain" Reid Email Address : mikeprower@geocities.com Misc. Author Info : Has a homepage at http://www.geocities.com/SiliconValley/Heights/2812 Author of Operation: Tgate http://www.cdrom.com/pub/doom2/levels/doom2/m-o/op_tgate.zip Author of level 15 in Doom32 Co-ordinater of The Experiment How to run : To test out the levels in single player- doom2 -file chaotix.wad chaomus.wad To play over the net- ipxsetup -file chaotix.wad chaomus.wad -deathmatch -warp x -skill y OR ipxsetup -file chaotix.wad chaomus.wad -altdeath -warp x -skill y Where x is 1-6 and y is 1-5. Description : Well, first off, it's a deathmatch. But if you need a description... UAC has decided that, since no demons have been coming in lately, to close down the corporation. A month afterwards, however, a demon portal opens, and puts you(and your opponents) in a brick building. They open your brain and input a peice of brain saying that you are enemies with the rest of the corporation. So now you think you need to go kill your "enemies" in this place. Level 01: "Death at Dawn" Type: Deathmatch This is a brick/dirt building that has some very nice graphical effects. All weapons are avalible. Level 02: "Shaft" Type: Altdeath This place has three parts- (1) a well-lit corridor with the chaingun and BFG, (2) a dim/dark lighted corridor which contains the rocket launcher, shotgun and SSG, and (3) a decently lit mine shaft type area, holding the chainsaw and BFG. The plasma is on the lift from the well-lit area to the dark corridor. Level 03: "City of Chaos" Type: Deathmatch/Altdeath This is a loop with many twists and turns, all weapons are here. Both play modes are fun for this level. Level 04: "Silencer" Type: Altdeath Beserk and pistol only time! Tyson-punch out time for you and your buds. (Note: I created the name Silencer way before the wad silencer.wad was released. I used to call E4M6 of the original doom that. Also, one of my levels in Beyond Doom: The Apocalypse was named that.) Level 05: "Under the Schmea" Type: Deathmatch/Altdeath This is an extremely well-lit building/isle, with water all around it! You cannot go out into the water, however. All weapons are present. (my fav level) Level 06: "Metal Death" Type: Deathmatch A metallic base with a fountain outside. Small, short and a fragfest, so I like it. Additional Credits to : id software - for DooM 2 and Quake Isaac and Zach - Demos, playtesting, fragbait Roger Moraga - for supplying musics for levels 5 and 6 Author of the DM2MUSx series - musics 2, 3, and 4 Author of DM2UMP61 - music number 1 The TE crew - for bugging me to finish this so I can get together another TE preview for them :) All the level designers out their - for keeping DooM alive! ================================================================ * Play Information * Episode and Level # : Map01-06 Single Player : Yes, to look around Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes, this is what is was made for Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : Yes Demos Replaced : None (the damn thing wouldn't record) * Construction * Base : New levels from scratch Editor(s) used : WADED 1.87, WARM 1.6 Build time : A while - 30,40 hours Known Bugs : None, if any tell me * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels UNLESS you have my express written permission. Don't worry, I don't bite. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you put it on a CD, please tell me about the CD that you are putting it on, I don't expect a free copy, though. FTP sites: ftp.cdrom.com BBS numbers: ? Other: http://www.geocities.com/SiliconValley/Heights/2812