=========================================================================== Archive Maintainer : None Update to : None Advanced engine needed : None Primary purpose : Deathmatch =========================================================================== Title : BFG Wonderland Filename : WONDER1.WAD / WONDER2.WAD Release date : 4/20/2001 Author : Justin Alexander Email Address : [redacted] Other Files By Author : Misc. Author Info : http://www.thealexandrian.net Description : An experimental arena designed to exploit the properties of the BFG-9000 to create a unique deathmatch experience. Additional Credits to : Seth Bacon =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Deathmatch 2-4 Player : Designed for Other game styles : (specify such things as Skulltag, etc.) Difficulty Settings : Yes / Not implemented * Construction * Map # : Map01 Base : New from scratch Editor(s) used : WadEd 1.87beta -= Description =- A WASTED WONDERLAND is composed of a main central room -- from which four corridors lead off. The rocket launcher is available along the northern passage, shotguns available along the eastern. If you take the western passage you'll find a plasma rifle and a door leading to an ammo dump which will be discussed later. The central challenge of the level, however, is the southern passage -- which is several thousand units long. At the end of it is the BFG9000. Before playing this level you should read the BFG-FAQ (the current version is contained in the WONDER.ZIP file; or it can be obtained from ftp.cdrom.com or one of its mirrors). Due to the great length of this corridor (and the general openness of the rest of the level) the BFG does, indeed, become a "thinking man's weapon". Dodging the green ball as it comes down the corridor and then getting behind your opponent before the ball detonates or racing after your ball because otherwise your opponent will be too far away before it detonates makes this an "intelligent" level with instantly deadly consequences for mistakes. THE AMMO DUMP: Behind the door in the western room is an ammo dump. This is where the difference between WONDER1.WAD and WONDER2.WAD takes place. WONDER1.WAD - With the original deathmatch rules the BFG9000 at the end of the corridor is always there. So if someone is guarding it, you can use your superior knowledge of BFG habits to dodge a green ball coming towards you, then grab the gun itself and blow your opponent away LONG before the ball actually detonates. This type of fun interaction makes the level a blast (and is the version I prefer it in). The ammo dump in this version of A WASTED WONDERLAND is chock full of stuff, and will give you an immediate advantage at the beginning of the game; but then become superflous because the items will never regen. WONDER2.WAD - Because the BFG9000 requires time to regen the ALTDEATH version of the original level will give one player an immense advantage from which he can never really be shaken effectively. To attempt to counteract this advantage I have added a second BFG9000 in the ammo dump and toned down the items available (because they'll regen). This didn't really solve anything, because you lose the intense combat over the single BFG9000 (instead you'll simply see that one player has one of the guns and head off to pick up the other one). It's still a fun level, but unless you are vapidly addicted to ALTDEATH rules I would suggest you play WONDER1.WAD under the original rules. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: http://thealexandrian.net/wordpress/36860/video-games/doom-ii-bfg-wonderland