=========================================================================== Title : BACKHOME.WAD Date Finished : 29/05/1996 Author : Tim Butler Email Address : kbutler@world.net Description : DeathMatch: Finally after beating the hell out of the Spider Demon you enter the gateway that appeared in front of you. Emerging from the gateway on the other side you notice that it has brought you back to your home on Earth. Entering the front door you notice ammo on the floor. "What the hey?" you say out loud. It appears that the same elf that conveniently left weapons, ammunition, health and keys lying around in Hell and various bases on the moons of Mars has refurbished you house in the same manner. Suddenly out of the corner of your eye you see movement. You run outside hoping to see a fellow human once again. It is human only you notice that it looks exactly like yourself. It appears that the gateway spilt you as you emerged from it. Only one thing to do, remove the competition. Single player: The level is set between Doom I and II. Our favorite Space Marine arrives home to find it full of nasties. You must activate the self destruct mechanism on your home, and you thought it wouldn't come in handy, before moving on to save the earth. Additional Credits to : Terry and Glen Parson for DeathMatch testing. =========================================================================== * Type of DOOM or DOOM II file* New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Other : None Required To Have In Dir : Nothing * Play Information * Map # : Map 1 (MAP01) Episode and Level # : n/a Single Player : Yes... But it is _meant_ for deathmatch Cooperative 2-4 Player : Well, if you really want to Deathmatch 2-4 Player : Yes Difficulty Settings : Yes DeathMatch : easy for 2, medium for 3, and hard for 4 players (varies what weapons are available, where they are and how much ammo and health is lying around.) Single Player : Guns, ammo and health change the same as DeathMatch. Easy scatters a few monsters. Medium adds more. Hard is similar to level 30 in Doom II as more monsters are always being produced by the skull cubes. Command Line : Make sure to make items and monsters respawn on every difficulty so that the level doesn't run out of either. Which will either make it very easy (no monsters) or very hard (level full of monsters and no ammo - chainsaw time! :) ) New Sounds : No New Music : No New Graphics : No Demos Replaced : None Dehacked File : Backhome.deh turns off the teleport flash and sound (Optional but recommended) DM.EXE config file : Backhome.cfg can be renamed dm.cfg and copied to the DOOM II directory, after making a backup of dm.cfg of course. This will make it easier to set all the command line options without making a .BAT. You have to make changes for multiplayer (COM ports, network stuff) but just select the difficulty and press F1 to load the single player version. * Construction * Base : New level from scratch Build Time : Started January 1996 using DEU for DOOM I then converted to DOOM II. Editor(s) used : DEU then DETH. DM2CONV v1.6 was used to convert between DOOM I and II. Known Bugs : Because the ground floor has so many two sided linedef HOM's sometimes appear. Also if you stand behind the "trees" out side downstairs and look towards the house the games will crash. So DON'T do it. (I have made it impossible to go behind the trees without IDCLIPing. If you do and it crashes back to DOS don't blame me. May Not Run With... : I haven't tested the level on a 486 so I don't know if there is any significant slowdown in the complex sections. * Copyright / Permissions * Authors (MAY NOT) use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: