=============================================================================================================================== =============================================================================================================================== ::::::::: :::::::::: ::: :::::::::: :::: ::: ::::::::::: ::: :::::::::: :::::::: :::::::: :+: :+: :+: :+: :+: :+:+: :+: :+: :+: :+: :+: :+: :+: :+: +:+ +:+ +:+ +:+ +:+ :+:+:+ +:+ +:+ +:+ +:+ +:+ +:+ +#++:++#: +#++:++# +#+ +#++:++# +#+ +:+ +#+ +#+ +#+ +#++:++# +#++:++#++ +#++:++#++ +#+ +#+ +#+ +#+ +#+ +#+ +#+#+# +#+ +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+# #+# #+#+# #+# #+# #+# #+# #+# #+# #+# ### ### ########## ########## ########## ### #### ### ########## ########## ######## ######## =============================================================================================================================== =============================================================================================================================== Title : RELENTLESS Filename : RL2013.zip Author : Michael M. "DG93" (AKA: Doomguy93) Email Address : shockwave1993attack@gmail.com or just look me up on Doomworld Forums: doomguy93 * This WAD file runs with any version of Zandronum or Skulltag. * The titlescreen music is not in a MIDI Doom format and it might no play with older Doom engines. =============================================================================================================================== **RELENTLESS: A MEDIEVAL DEATHMATCH WAD** =============================================================================================================================== Story : GREETINGS MORTAL, ARE YOU READY TO DIE? Prepare yourself for battle in these 4 levels of madness. In order to survive, you must frag each opponent using your arsenal of heavy weapons. Escape the dungeon to the upper level and blaze through the courtyard of the medieval gothic castle. Then you will make your last stand in a cemetery labyrinth. Don't underestimate the skill of your opponents. They are battle hardened RELENTLESS warriors. So... Will you survive mortal? =============================================================================================================================== **Primary Purpose: Deathmatch** =============================================================================================================================== About this WAD : This is RELENTLESS.wad, a medieval style Doom 2 Deathmatch wad. It is specifically designed for deathmatching. Within these levels, you are fighting in multiple rooms in a gothic castle. It is beautifully designed reminiscent of the amazing architecture from Gothic99.wad. Some textures from Blood.wad are used in this wad (seen in level 4). As of 11/8/2013 it contains 4 completed levels. Some sprites and sounds have been altered. Fist sprites from Hexen have been modified in this WAD. The sound of the monster spawner: "To win the game, you must kill me, John Romero!" has been replaced with "Greetings Mortal, are you ready to die?" So expect to hear that in every level, because it sounds perfect for deathmatching. Screens (HELP, TITLE, INTERMISSIONS, & CREDIT) have all been replaced. This WAD also contains a dehacked file from Doomkid's Revenge of the 90's.wad. This dehack allows for a faster machine pistol and a faster chaingun (around .5 speed faster). The chainsaw item pick up/switch weapon speed is a bit slower. The recoil on the pistol has been significantly modified. You will notice that the gun sprites don't bob up/down when you fire the pistol. **Please give me some feedback** =============================================================================================================================== **MUSIC: LEVELS 1-4** =============================================================================================================================== ****** NOTE: I take no credit whatsoever in creating any music for this WAD. Credits go out to Jay R. for ****** supplying the Quake II MIDIs from zorasoft.net. The title screen music (Quake 1 theme) was also not created by me. ****** Credits go out to Trent Reznor of NINE INCH NAILS (NIN) for making the title screen music. =============================================================================================================================== **CREDITS** =============================================================================================================================== Additional Credits to : Ok so besides myself for customizing a few sounds/sprites/creating 3 levels from scratch, I would like to thank the following people for helping me construct this WAD: -The Creators of Doombuilder and XWE. -Doomkid for some of the gun sounds and sprites. -The creators of Gothic99.wad for textures and inspiration for making this wad. -The creators of Blood.wad for some textures, sprites and level 4. -Some dude from doomworld.com by the name of "Grim" for the really awesome black glove sprites. -Jason "Jay" R. from http://zorasoft.net/ for the cool Quake II MIDI files. -ID Software for the Doom/Quake series. -Trent Reznor for making the Quake 1 theme. =============================================================================================================================== **INFORMATION** =============================================================================================================================== Episode and Level # : MAP01 & MAP02 & MAP03 & MAP04 only Single Player : No monsters have been incorporated into these levels. However, there are player1 starts, so feel free to summon enemies for fun using the command prompt. < Scroll to the bottom of text for instructions on how to summon enemies > Cooperative 2-4 Player : No Deathmatch 2-8 Player : Yes, although it is ideal to have at least 4 players in Maps 01-04. Difficulty Settings : Not implemented, but highly recommend keeping BOT difficult settings no higher than Ultra Violence. New Sounds : Yes New Graphics : Yes Construction Time : About 3 months of production. As per the GOTHIC DM Team's request: * DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip New Music : Yes levels 1-4, title/intermission screens Demos Replaced : none Base : levels made by me from scratch Editor(s) used : "Doombuilder" "XWE" "Microsoft Paint" Known Bugs : I checked/ tested it out many times and noticed no major bugs, nothing fucked up etc... Please notify me via email address or my Doomworld.com forums account "doomguy93" if you spot any game glitches. COPYRIGHT & PERMISSION : Doomers are NOT to use these levels as bases to building additional levels in the acception to MAP 04 since I did not build it from scratch. According to the Blood.wad's text, you may use it for whatever purpose of creating addition levels. You may use the MIDIs/Sounds for personal use. **You MAY distribute this WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Enjoy! =============================================================================================================================== **HOW TO SUMMON ENEMIES** =============================================================================================================================== Summon Commands: To summon enemies using your command prompt, type "summon" leave a space and type the name of the enemy you want to summon. Examples: "summon zombieman" "summon shotgunguy" "summon doomimp" etc.... Here is a list of the Doom 2 enemies that you can summon: Zombieman = Former Human ShotgunGuy = Former Human Sergeant ChaingunGuy = Former Commando DoomImp = Imp Demon = Demon Spectre = Spectre LostSoul = Lost Soul Cacodemon = Cacodemon HellKnight = Hell Knight BaronofHell = Baron of Hell Arachnotron = Arachnotron PainElemental = Pain Elemental Revenant = Revenant Fatso = Mancubus ArchVile = Arch-Vile SpiderMastermind = Spider Mastermind Cyberdemon = Cyberdemon WolfensteinSS = S.S. CommanderKeen = Commander Keen BossTarget = Spot where a boss cube lands BossEye = Invisible thing that "sees" the player and emanates the final boss sound, as well as the location that actually launches the boss cubes BossBrain = Romero's Head =============================================================================================================================== ===============================================================================================================================