Title : SPACE STATION! Filename : DG93_SS.zip Author : Michael M. "DG93" (AKA: Doomguy93) Email Address : shockwave1993attack@gmail.com or just look me up on Doomworld Forums: doomguy93 * This WAD file runs with advanced Doom engines: Skulltag & Zandronum =============================================================================================================================== **Primary Purpose: Deathmatch** =============================================================================================================================== Description : Hello doomers, this is Space Station, a deathmatch level designed for no more than 4 players. The action is all indoors and the map size is relatively small. **Please give me some feedback** =============================================================================================================================== **CREDITS** =============================================================================================================================== Additional Credits to : Besides me for making the level from scratch, I would like to thank the following: -Doomkid from the doomworld forums for a few sounds -kalinus & plums from the doomworld forums for playtesting this wad -Jay R. from Zorasoft.net for the MIDI file =============================================================================================================================== **INFORMATION** =============================================================================================================================== Episode and Level # : map 01 only Construction Time : About a week. Map made on 7-15-2013 and revised on 11-12-2013. Single Player : Yes, but with only a few demons. < Scroll to the bottom of text for instructions on how to summon enemies > Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : none Base : levels made by me from scratch Editor(s) used : "Doombuilder" "XWE" "Microsoft Paint" Known Bugs : I checked/ tested it out many times and noticed no major bugs. Please notify me via email address or my Doomworld.com forums account "doomguy93" if you spot any game glitches. * Copyright / Permissions * Authors are NOT to use the contents of this file as a base for modification or reuse. Permissions have not been obtained from original authors for any of their resources modified or included in this file. **You MAY distribute this WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Enjoy! =============================================================================================================================== **HOW TO SUMMON ENEMIES** =============================================================================================================================== Summon Commands: To summon enemies using your command prompt, type "summon" leave a space and type the name of the enemy you want to summon. Examples: "summon zombieman" "summon shotgunguy" "summon doomimp" etc.... Here is a list of the Doom 2 enemies that you can summon: Zombieman = Former Human ShotgunGuy = Former Human Sergeant ChaingunGuy = Former Commando DoomImp = Imp Demon = Demon Spectre = Spectre LostSoul = Lost Soul Cacodemon = Cacodemon HellKnight = Hell Knight BaronofHell = Baron of Hell Arachnotron = Arachnotron PainElemental = Pain Elemental Revenant = Revenant Fatso = Mancubus ArchVile = Arch-Vile SpiderMastermind = Spider Mastermind Cyberdemon = Cyberdemon WolfensteinSS = S.S. CommanderKeen = Commander Keen BossTarget = Spot where a boss cube lands BossEye = Invisible thing that "sees" the player and emanates the final boss sound, as well as the location that actually launches the boss cubes BossBrain = Romero's Head =============================================================================================================================== ===============================================================================================================================