================================================================ Title : Spooky Doom : The Deathmatch 3.5 Filename : 2spook35.wad Author : Adam Williamson Email Address : adam@scss.demon.co.uk Misc. Author Info : Doom 1 Master, Doomie, and couldn't have made these wads without the following CDs playing in the background : Crank Crank Crank, by The Almighty Dookie, by Green Day, and Incesticide, by Nirvana :). Pet hates: People who play, and like, other people's levels but NEVER SEND THEM A SINGLE BLOODY E-MAIL TO TELL THEM SO! Description : 31 small deathmatch wads, main idea was to create a set of levels for fast, but skilled, action. Additional Credits to : The author of stars.wad, from which I drew inspiration, and the authors of all the PWADS I ripped music from, too many to list :) Critical Acclaim : "Fun" - Osiris "I love it already!" - Jiffy Bag "Level 4 is a winner. PLAY IT NOW!" - Neil R. Bonner. ================================================================ * Play Information * Episode and Level # : All MAPs except 32. Single Player : Nah, but you can look around if you want Cooperative 2-4 Player : No - most levels have no player 2 3 4 starts Deathmatch 2-4 Player : Yes! Difficulty Settings : Not implemented New Sounds : No New Graphics : Yes - details later New Music : Yes, all levels. Music from Nirvana, Green Day, Nine Inch Nails and others. NOTE: Please play this .wad with the music on - I spent a lot of time choosing the songs and they _do_ add to the atmosphere. Demos Replaced : There are 3 .lmps, format 1.666 in the archive. They should convert to 1.9 fine, this being a PWAD. * Construction * Base : New levels from scratch, but drew ideas from various sources. If you recognize any features, feel touched :) Editor(s) used : Edmap 1.40, IDBSP 1.1, WARM, NWT 1.03, Neopaint, Edmap 1.31, TED 1.2. Known Bugs : You may see the error due to too many 2 sided linedefs in view whilst looking through the window into the dark Super Shotgun room in level 15. This is due to the extremely complex lighting effects in this area, and since it will never be noticed in the heat of a deathmatch, I decided to leave it in and keep the very nice lighting. Also, obviously, you will see some slight slowdown in that area. Build Time : Roughly 90 hours. The Management Regrets : If you have a look at the directory of this .wad file with NWT or Deutex or Wintex or whatever, you'll notice that it is a complete MESS. The levels aren't in order, the musics are all over the place, so're the textures. Sorry to everyone who's trying to hack this to pieces (if there is anyone), but this is due to my differeing ways of putting things in. These are typical situations: A level needs to be changed. The merger I use (WARM) can't overwrite old stuff. So I use NWT, delete all the stuff for the old map, and stick it back with WARM. The new level data ain't where the old was - it comes out at the end of the .wad. The first music was from stargate.wad. I put it into level 1. Then I added a few more bits of stuff. Then I decided to replace the rest of the music. So I put some in for 2 - 16. So music for 1 and 2-16 is split up already. Now, as I add new maps, I put the musics in with 'em. So the only batch of musics is level 2-16 - the rest are spread around. I'm replacing a texture. I just stick in the patch, and it appears at the end of the .wad. So the textures are all over the place :). * Copyright / Permissions * Authors (MAY use these levels as a base to build additional levels, but BLOODY WELL GIVE ME CREDIT! You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, and tell me - I like to know. And, of course, iD will NOT provide technical support for Doom while this .wad is running :). * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: Both in England. London Connection : 0171 460 0515 This is a great Sirdoom BBS too! Pharaoh's Curse : 01432 271 638 (Oh yeah, Osiris asked me to give it a plug - this is a great BBS!....can I have my fiver now?) * Revision history * This WAD is an ongoing project. This is release 3.2. 1.0 had no text file, 4 levels, and was converted from Doom 1 and put together in 45 minutes. It was released to a local BBS for testing. 1.1 added level 5, and corrected some fairly major (in my mind - you probably never noticed 'em) texture bugs. 1.2 put Super Shotguns in the 1st 3 levels. It was never released publicly. 1.3 added level 6 - unfortunately with 3 misplaced textures. These were noticed just as I was about to upload it, so v1.4 was hastily written. 1.5 added level 7. 1.6 added levels 8 and 31, a new title screen, and some new textures. 1.7 added level 9. 1.8 added levels 10 and 11 and 2 more new textures. 1.9 added level 12. 2.0 rebuilt the entire .wad with idbsp 1.1 so the levels were very slightly faster and they all have maps! It also added level 13. 2.1 added level 14 and a new texture that you will not even _notice_, because iD should have included it - a switch on a STARGR1 background. 2.2 added level 15. 2.3 added level 16 and a funky green light texture that will be used in maps 17 onwards. Version 3.0 added exit signs to all levels that didn't have them, added 17 new musics, and made small map changes to level 10 and a fairly major designed change to level 3. 3.1 added levels 21 to 26. Why no 17-20? Well, for 21 onwards the theme is STUCCO and PANEL texturing, and I had a real great idea for these levels. Add the fact that I have a complete mental block on techno levels at the moment, and, well...I decided to leave 17-20 until I had some good ideas. 3.2 added level 27 and added exits to levels 21-23. 3.3 added level 28. 3.4 adds level 29. 3.5 adds the rest of the levels, removes the green light texture (it wasn't used) and adds 3 demos. The first three levels are straight Doom 1 - 2 conversions. They now have Super Shotguns! * Level Info * Level 1 ------- Name: The Arena Music: Stargate Theme Build Time: 5 hours Level 2 ------- Name: Death Zone Music: Unknown Build Time: 4 hours Level 3 ------- Name: Teleporter Zone Music: Unknown...arrgghhh...it's on the tip of my tongue... Build Time: 6 hours Level 4 ------- Name: Claustrophobia Music: Come Out And Play (v1) - Offspring Build Time: 6 hours Level 5 ------- Name: Unholy Cathedral Music: Self-Esteem, by Offspring Build Time: 3 hours Level 6 ------- Name: Listening Music: Unknown Build Time: 7 hours Level 7 ------- Name: Evil Music: Coming Clean - Green Day Build Time: 20 mins design+4 hours construction Level 8 ------- Name: Carnage Music: Unknown Build Time: 2 hours Level 9 ------- Name: Running Scared Music: One Build Time: 5 hours Level 10 -------- Name: Finale 1 Music: Unknown Build Time: 4 hours Level 11 -------- Name: ECA Music: Unknown Build Time: 3 hours Level 12 -------- Name: Technophobia Music: E1M2 Build Time: 6 hours Level 31 -------- Name: Wolf Music: Unchanged (probably replaced with Muppets theme tune in 3.4) Build Time: 4 hours IMPORTANT : This is not a deathmatch level! It is a complete Easter Egg level! There are NO DEATHMATCH SPAWNSPOTS! You can put some in and play it if ya like, but...nah. Level 13 -------- Name: Toxic Processing Music: About A Girl - Nirvana Build Time: 4 hours Level 14 -------- Name: Storage I Music: Come Out And Play (v2) - Offspring (only just noticed that this was in twice ) Build Time: 6 hours Level 15 -------- Name: Storage II Music: Unknown Build Time: 5 hours Level 16 -------- Name: Toxic Zone Music: Unknown Build Time: 5 hours Level 17 -------- Name: Killing Time Music: Code 3 Build Time: 4 hours Level 18 -------- Name: Painkiller Music: Steel Build Time: 2 hours Level 19 -------- Name: Life's Ups And Downs Music: AD1995 Build Time: 4 hours Level 20 -------- Name: die Die Die DIE DIE!!!!! Music: Thea Build Time: 45 mins (no really!) Level 21 -------- Name: Library Music: Original Doom music...forgotten which level Build Time: 3 hours Level 22 -------- Name: Library Storage Music: Theme to Phantom Of The Opera Build Time: 4 hours Level 23 -------- Name: Home Of The Cyberdemon Music: Hotel California Build Time: 3 hours Level 24 -------- Name: Shrine Of The Barons Music: Unknown midi from Compuserve Build Time: 4 hours Level 25 -------- Name: Go Crazy Music: Unknown Compuserve midi Build Time: 3 hours Level 26 -------- Name: Atrium Music: Unknown Compuserve midi Build Time: 2 hours Level 27 -------- Name: Jailbreak Music: Unknown Compuserve midi Build Time: 4 hours Level 28 -------- Name: Gallery Music: Mercy, a midi tune by E Sullivan Build Time: 5 hours Level 29 -------- Name: Crush You Music: Unknown Build Time: 2.5 hours NOTE: Same situation as level 7 - designed by Gary Barton, built and textured by me. Level 30 -------- Name: Ultimate Death Music: I'm Going Slightly Mad - Queen Build Time: 7 hours If you can fill in any of the "unknown"s, e-mail me! Especially if you authored one of the Cserve midis. * New Stuff! * Graphics -------- Yes, Spooky Doom 3.5 has new graphics! It has a new title screen with the wad's name in a funky font, two Spooky screenshots, and a disclaimer in shadowed size 13 Helga font - maybe now everyone will get the tech support message :). It also has a few new textures. Demos ----- 3 demos are included, of Osiris vs. Zoser (Osiris my main playtester playing the co-sysop of Pharaoh's Curse - Zoser). They are from Zoser's viewpoint. The filename format is osizos**.lmp. ** is the level number (osizos4 for level 4, osizos23 for level 23). Zoser wins level 4 by 20-16, level 23 by 20-13 and level 12 is a draw - Osiris gets to 20, then Zoser frags him as he runs to the exit :). * Credits * Name Comments Role ---- -------- ---- Adam Williamson Me. If you see a Lemming Design, and on a UK BBS or Compuserve, construction. then it's probably me :) Osiris Sysop of Pharaoh's Curse and bloody good doomer. Playtesting. Jiffy Bag Regular on The Games BBS. Playtesting (and being bad enough for me and Osiris to frag him a lot) Gary Barton Short, and has two annoying Playtesting, design brothers. of levels 7 and 29. Neil R. Bonner Nice person. Very nice person. Actually GIVING ME SOME COMMENTS and a good suggestion for level 3. Oh, and the idea for the Supershotgun clue on level 6 was derived from his 2die.wad. ????????????? The guy who sent me that nice e-mail one morning. Ego-swelling. And EVERYONE who likes this .wad! E-mail and tell me so! TO ALL THOSE PEOPLE WHO HAVE READ TO HERE IN THE HOPE OF FINDING SOMETHING WILDLY EXCITING: a) You are very sad. b) No, i'm NOT going to tell you something wildly exciting. c) I love it when people send me free copies of good games (says me, who's been reading the author biographies from Terry Pratchett and Neil Gaiman's Good Omens and figures that if it's good enough for them, it's good enough for him :>)