Eyeless through Hell DOOM II PWAD file documentation ================================================= NAME : EYELESS.WAD BYTES : 227432 Bytes MAP : MAP01 MAP02 MAP03 PLAYER 1 : MAP01 MAP02 MAP03 PLAYER MULTI: MAP01 MAP02 MAP03 (Two Player Only) DEATHMATCH : MAP01 MAP02 MAP03 ( " " " ) DIFFICULTY : EASY HURT ULTRA BUILD TIME : TWO WEEKS ================================================= This Pwad was composed by MARCUS MALDEN in end-August '95 with DEU á6.66 Contact: Marcus Malden eMail: rp11910@online-club.de eMail: marcus.malden@uni-essen.de http://online-club.de/m3/rp11910 WARNING: THIS PWAD MAY BE HAZARDOUS TO YOUR HEALTH! This is the update with MULTI player Options. It also has some minor bugs fixed. DESCRIPTION: MAP01 First Part: KILLEYES.WAD You start in a room, ready to equip yourself. If playing on ultra-violence of above, you will get the red key that will make your life more easy, because all dead monsters in level HMP or below will be alive. You will certainly continue until you come to a nukage room. There, throw the switch and proceed to the soul spheres... Take all the ammo you can get and run to the two switches in the rectangular room. If you want, you can kill some Imps then. HYPERACTIVE KILLING ZONE! Then go in the seperate part with the Cacodemons. Kill the monsters waiting around and go to the blue lite bar in front of the exit door, then activate the switch behind the door. Whoop, Exit openes... MAP02 Second Part: KILLEASY.WAD Proceed through the west door and pick up the goodies on the floor. Kill some monsters, then go to the lift. There are two lifts joining each other, so it is not possible to step back. Upstairs, some humanoids want to tell you the caliber of their guns... If you come across an animated wall, try to push it... The rest of the level will not be difficult. MAP03 Third Part: KILL101%.WAD DISCLAIMER: Only the best survive this one, make sure to save often! (If you know the level better, it will be easy and there is only one spot that I reasonable save my game.) In this computerized center of Hell is a switch that looks like lava and must be shot on. This is far the worst trick of the level. I will not give a straight way to solve this level, so if you want to see what it has, look through the demo, if not: go on and make it till Part Three! HAVE FUN! MARCUS MALDEN UPDATE The third part was proved to be too easy with windows to the end room. I removed the windows where it could be. Now there are also other monsters than Imps in the end room. NOTE: These levels have not been designed to be deathmatch levels. If you want to battle in them, go for it but don't be afraid if you think that it is only single player. IMPORTANT NOTE: After playing these levels in multiplayer i must agree that there is one awful unfair spot in level construction. I will remove this on a later version, but until I find something more important than reconstructing an old .wad file that you already know (I think you would prefer a new level) - i will leave it that way. If you play multiplayer (co-op mode), please look at your partner at the beginning of the third level. In the computerized center is a double-barreled shotgun. (For those of you who wonder now: it is next to the 'worst trick of the level'). If you open the cross- shaped door and go through it the connection between the two rooms you just left will close. That's Ok in Deathmatch, if your foe is trapped and you go getting the rocket launcher! In co-op mode this trap is too dumb - please don't spring it. RULES My PWADs follow certain rules: 1.) Each level can be completed solitaire and individually, that means that in levels two and three you get all the weapons that you should have found in earlier levels easier. 2.) The Endroom of each level matches to the startpoint in the following level. That holds not true to Deathmatch games. 3.) There is no rule No.3. 4.) These rules are not always true.