Files included in DARKEDEN.ZIP: DARKEDEN.REJ, DARKEDEN.TXT, and DARKEDEN.WAD. ======================================================================= Title : Dark Eden Filename : darkeden.zip Version : 2.1 Date : November 7, 2000 (11/7/2000) Author : Patrick Martin Email : cimartin@flash.net Description ----------- This is a relatively large-sized villa style level. Credits ------- * ID for Doom, Doom][, Quake, and QuakeII. * Raven for Heretic and Hexen. * Renaud Paquay and the DEU Team for Win32DEU. * Marc Rousseau for Zennode. * Jens Hykkelbjerg for RMB. * Robert Fenske, Jr for Warm. * Denis Moller for NWT. * John Diamond for the red sky. It remains my favorite ;) Go download his HELRZOR level pack! * Malcolm Sailor for making great levels, introducing me to John Bye and The Coven, and encouraging me to finish what I started long ago. * John Bye for GARDENSD.WAD. A part of the design of this level is inspired by the 'hanging gardens' from that level. Also for accepting me into The Coven. * Chris Martin (no relation to me) for finding a visiplane overflow and reporting it to me, so I can fix it. * Scott McNutt for the "Stairway to Heaven" midi. * George Bell for the name Mr. C and for starting the Doom Tyson lmp collection. * Colin Phipps for the helpful review at Doom Underground. * Every other wad author for placing wads & other add-ons available for downloading. * Mom & Dad for plenty of good stuff. * God! ======================================================================= Story ----- You have arrived at the residence of an enigmatic individual known only as Mr. C. Mr. C is best known for 'donating' money to fund UAC's research on interdimensional travel. With Mr. C's help, UAC has managed to develop technology that allows humans to travel from one place to another without crossing space. Soon after UAC's progress, strange events have occurred at Mr. C's residence. Unearthly lights and snarls of beasts were reported by those who passed by Mr. C's residence. This has caused some to suspect that Mr. C is not what he seems. A few have even ventured to say that Mr. C's true form is anything but human, and he is using the technology developed by UAC to open a gate from his home dimension to Earth. After a few days of these frightening incidents, you and a buddy were sent to investigate and stop Mr. C if possible. You carried a sidearm with 50 bullets plus a berserk pack, and your buddy brought in a shotgun. Soon upon your arrival, a grate slams shut, sealing off the escape. Your buddy tells you to stay behind with the berserk while he moves ahead to clear out an area. After a few moments you hear yells, snarls, some gunfire, and a scream. It is clear your buddy was killed. Now it is your turn. Find Mr. C, stop him, and escape alive. Below are some areas at Mr. C's residence. The Dark Eden ------------- This is where it all begins and ends. The eden is large, and it connects to several different areas, though not all are accessible at the start. The Marble Hall --------------- This long hall connects the Dark Eden to various areas inside Mr. C's earthly residence. Huge windows are carved into the ceiling to provide light into this great hall. The Lounge ---------- This is the room where Mr. C's personnel and guests sit down and enjoy themselves. Mr. C keeps plenty of books and games, and a few artifacts. Get ready to crash a party. Twin Balconies -------------- Aside from connecting some halls, these two areas overlook the east wing of the library. Many of Mr. C's prized artifacts are on display on top some of the bookselves. (Hint: You need help from someone to reach them.) The Library ----------- Mr. C is a highly educated individual, and he keeps books of arcane lore plus a stockpile of weapons, ammo, and other items in this seemingly quiet area. Visit Mr. C's seer; he is more than happy to have your palm red -- with blood! The Temple of Doom ------------------ This is Mr. C's dirty little secret, for it reveals his true nature. Beware of the cultists, for they will stop at nothing to prevent you from leaving. The Courtyard ------------- Mr. C enjoys the great outdoors and awaits here for the final confrontation. Go ahead and make his day... ======================================================================= Play Information ---------------- Game : Doom][ Map # : MAP01 Single Player : Yes (designed primarily for it) Cooperative 2-4 Player : Yes? (not tested) Deathmatch 2-4 Player : Yes? (not tested) Difficulty Settings : Yes New Sounds : Yes New Music : Yes New Graphics : Yes Demos Replaced : None Construction ---------------- Base : New level built from scratch. I built major sections as separate levels then merged them with Warm. Build Time : I lost track... I started this about June 1997, then put it on hold until December. I guess off and on for two months. Editors used : WinDEU32 v5.24 - level building, wad merging Zennode v0.98a - blockmap/nodes/reject RMB v2.1 - reject special effects NWT v1.3 - resource manipulation Warm v1.6 - wad merging Windows Paint - construct level title gfx MS Imager - convert gfx file types Hardware used : Pentium-100 with 16MB RAM and Doom][ v1.9. Known Bugs : You may see sliver HOMs near the pentagram. In addition, the level contains arch-viles and many doors. The ghost monster bug can happen if you are not careful. Author Information ------------------ I am 29, and I like game design. I build maps and mods when I get the chance. I was the lead coder for the Quake2 mods MAD and ArmourBack in The Coven's Disposable Heroes. I am also the author of the following Doom and Quake stuff: DOOM][ levels BLAKGATE DARKEDEN YAB Quake QC mods DRAGONS NAPALM Copyright and Distribution Permissions -------------------------------------- Authors MAY use this level as a base to build additional levels. You MAY distribute DARKEDEN.WAD, provided you include DARKEDEN.TXT and DARKEDEN.REJ, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Disclaimer ---------- Use this wad at your own risk. If by using this wad you or your belongings suffer damage, it is your problem NOT mine. Availability ------------ FTP sites: ftp.cdrom.com (at the very least) ======================================================================= Revision History ---------------- 11/7/2000: version 2.1 * Made secret much easier to reach. (This may wreck .lmps that depend on the secret.) * Added more ammo in multiplayer games. * Faulty door (sector 274) does not open slightly anymore. * Removed some sounds. Changed pistol .wav. 3/13/1998: version 2.0 * Simplified the dark eden. This should fix the rare visiplane overflow bug. * Minor texture swaps. 3/1/1998: version 1.3 * Front door in courtyard cannot be opened from the inside by monsters. This stops the player from using a sick strategy to telefrag Mr. C. 2/10/1998: version 1.2 * Fixed one minor omission. 1/21/1998: version 1.1 * Flagged sector 147 as a secret. 1/20/1998: version 1.0 * First release. ============================= END OF FILE =============================