Archive maintainer : This replaces the old version of this map =========================================================================== Title : The [ZDoom Community Map] Project "Take 1" Filename : zdoomcmp1.pk3 Date Finished : August, 28th 2004 Version 2.0 : July, 10th 2006 Version 2.1 : July, 23rd 2006 Authors & Contributors : BioHazard (mapping & credits) (in no special order) Giest118 (mapping & end boss) Xaser (mapping, scripting for version 2.0) Lexus Alyus (mapping & music) HotWax (mapping) Graf Zahl (mapping, bugfixing, scripting and DECORATing for version 2.0) Nanami (monsters) Nightmare (mapping & detailing) Enjay (mapping, bugfixing for version 2.0) Pablo Dictter (mapping) DD_133 (mapping) Grubber (mapping & weapons) Cccp_leha (mapping) Risen (gfx, compiling and Tormentor667 (mapping, gfx, detailing & project leader) Web Page : http://www.zdoom.org, especially http://forum.zdoom.org, what else? Look also for : The [ZDoom Community Map] Project "Take 2" Knee-Deep in ZDoom Description : One evening, just about 2 months ago, I had this idea of creating just one ZDoom map together with some other mappers and friends. Well, who else could be mor qualified as the ZDoom.org community itself? :) That was the day, when I opened a new thread over at the ZDoom forums and telling those people my plans, and the rest is just history which can be read over at: http://forum.zdoom.org/viewtopic.php?t=2935 By the way, this is the longest thread ever in the history of Forums@ZDoom.org with over 1000 replies (no spam) and over 10.000 views, amazing, isn't it? :) Thx goes to all the contributors, they really worked hard and also very fast, so this could be released within one month of developement! This is an updated version that takes advantage of ZDoom 2.1.1's custom weapon support and replaces the DEHSUPP-based weapons that restricted the first version to ZDoom 2.0.63a only. It also features some gameplay enhancements in a few critical areas. 2.1 fixes the missing thunder sound that was accidentally omitted from 2.0. Technical Info : Some parts of the map might slow down your system, for example the "Outdoor Pump Area" or the large "Containment Area", beware of exploding RAM components and burning processors ;) Map Data : Vertices = 24047 (we are proud for) Linedefs = 29395 Sidedefs = 48586 Sectors = 04524 Things = 02078 Thx goes to : id Software for DooM and Quake (Quake textures were used) Randy Heit for ZDoom, the best port ever! ZDoom.org for being the host of our project Geocities.com for hosting our files Shame goes to : Also Geocities.com for the bandwidth limit >:| =========================================================================== * Play Information * Map # : Map01 Source Port : ZDoom 2.1.1 and higher (http://zdoom.org/files/zdoom-2.1.1.zip) or GZDoom 1.0.16 and higher Single Player : Yes Cooperative 2-4 Player : Yes (tested and adjusted by BioHazard & HotWax) Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : Yes (ambient & monster sounds) New Music : Yes (great .IT from LexusAlyus) New Graphics : Yes (textures, sprites, gfx) * Construction * Base : Everything from scratch! Build Time : 1 1/2 Months, 24 hours a day ;) Editor(s) used : Adobe Photoshop, ZETH, DoomBuilder, ACC, WinTex, XWE, WadAuthor Known Bugs : None * Other Information * Where to Get : http://www.tormentor667.de and also at 3dgamers archive Copy Information : You ARE ALLOWED to use this map or the data in the wad itself as base to build additional levels, as long as you include the corresponding credits.