=========================================================================== Archive Maintainer : Please update/replace previous version Update to : Wreckreation Center Advanced engine needed : Limit-removing source ports Primary purpose : Single + coop play =========================================================================== Title : Wreckreation Center Filename : wrekcntr.wad Release date : Sept 25, 2017 Author : Poorchop Email Address : [redacted] Misc. Author Info : This is my very first map. It was designed around GZDoom's Doom sector light mode, so that's the recommended way to play. Risen3D also works very well and is the only other source port I tested that renders everything properly (tested with a minimal installation, no 3D models or any other additions). I was initially targeting Doomsday Engine but performance wasn't too great, so I went ahead and implemented some visual effects that aren't supported in the current build of the engine, nor are they supported in some other source ports. The wrekcntr.ded file should be loaded alongside the map when using Doomsday. If you see me around the web, say hello and let me know what you think. Description : The Icon of Sin has been busted and you have reconvened with the surviving humans in order to help rebuild the planet. Life is pretty good and you spend most of your free time taking walks with your recently adopted dog. Meanwhile, the remnants of the UAC have assembled together in order to establish a skeleton crew of scientists and builders to recover anything that remains on Phobos. Something stinks about the whole operation and you don't like it, but you don't concern yourself over UAC matters anymore. The crew is successful in repurposing an old recreation center into a research facility and living quarters. They even manage to recover some teleportation technology. Not bad. But one day, you wake up to an urgent transmission from the captain of the crew who is pleading for your help. He reveals that he had discovered an artifact on the Martian moon, after which he began hearing a voice that promised him immense wealth if he opened another portal to Phobos and lured you there so that the demons could exact their revenge upon you. By the way, he used the teleportation technology to steal your dog while you were sleeping in order to bait you in. Big mistake. Infuriated after remembering what the demons did to your pet rabbit Daisy, you begin suiting up in order to return to where it all began. The captain explains that most of his crew were killed or transformed into demonic creatures when the portal was opened, but he is holed up in his master suite with your dog and a few surviving bodyguards. However, the captain is already showing signs of his own transformation. Not only are you going to kill every single demon who dares to challenge you again, but you're going to show the captain (or what remains of him) what happens when someone so much as even THINKS of harming a single hair on your best pal. Additional Credits to : the creators of The Plutonia Experiment for some textures, SargeBaldy for additional textures, members of KingDime's Doom community (especially Marcaek, Wartorn, Scotty, and RottKing) for their extensive guidance and patience, TootsyBowl, Valerie Valens for testing and suggestions, Russell Pearson for an inspirational map, everyone on Doomworld who tested this map and provided feedback, the developers behind GZDoomBuilder-Bugfix, SLADE, and WhackEd4, Bobby Prince for the music, and id Software =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : wrekcntr.ded for Doomsday Engine Other files required : DOOM2.WAD * Play Information * Game : Doom 2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About 2 to 3 weeks Editor(s) used : GZDoomBuilder-Bugfix, SLADE, WhackEd4, GIMP Known Bugs : Minor graphical glitches with some source ports including PrBoom+, GLBoom+, and Doomsday Engine May Not Run With : Chocolate Doom Tested With : GZDoom v3.1.0, Risen3D v2.2, Doomsday Engine v2.0.3, PrBoom+/GLBoom+ v2.5.1.4 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors