=========================================================================== Title : Warehouse of Evil! Filename : wareevil.wad Release date : July 22nd, 2004 Author : Owen "Sarge Baldy" Lloyd Email Address : lloydo@onid.orst.edu Web Page : http://oregonstate.edu/~lloydo/ Other Files By Author : WTC911, MooDDoom, Hell Keep II, Motion 2, Dead Base 2.0, Neith, Ungay Skulltag, etc. Misc. Author Info : I live in a giant bucket. Description : Originally intended as an Episode II D:E map. One of the last maps I began in DoomCAD, reworked in DeepSEA, and finished in what was then the newly released Doom Builder. Additional Credits to : Matt Tagliaferri: for DoomCAD CodeImp: for Doom Builder Espi: for testing Nanami: for Doom: Enigma =========================================================================== * What is included * New levels : Yes Sounds : Nope Music : just D_E2M2 Graphics : One rotated version of an original flat Dehacked/BEX Patch : Nope Demos : Nein * Play Information * Game : Doom II (requires limit-reducing port, VPOs on vanilla) Map # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : 8 starts Difficulty Settings : Yep * Construction * Base : 100% SargeBaldy Build Time : I dunno, a few months Editor(s) used : DoomCAD 6.1 DeepSEA something Doom Builder (0.6ish) Wintex 4.3 ZenNode 1.1 Known Bugs : Nope * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, granted you ask me for permission first. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as my name is in there somewhere. You don't have to tell me, but I'd like to know if someone wants to do this. * Where to get the file that this text file describes * FTP sites: ftp://3darchives.in-span.net/pub/idgames/ and other mirrors of this