=========================================================================== Archive Maintainer : Ty Halderman Advanced engine needed : Limit Removing Primary purpose : Single + coop play =========================================================================== Title : Vae Victus 2 Filename : vv2.wad Release date : 09/10/06 *updated 10/26/2006* Author : Derek Braun (Dittohead) Email Address : derek.braun@gmail.com Misc. Author Info : 23 year old doomer. 5th public release. Other Files By Author : vv.zip, rebornep.zip Description : Vae Victus II is an all new level set for Doom 2 utilizing new graphics and music. The episode consists of 7 levels of varying themes and difficulty. The first Vae Victus was an attempt to honor the traditional gameplay of Alien Vendetta and other classic megawads; however, VV2 is a more balanced approach that provides challenging battles without the swarms of roaming enemies. The architecture is improved over last year's offering, and is more refined in it's concept and design. I am a classic doomer at heart, so I decided to keep this wad compatible with every source port that allows for limit removing. Co-op play is also supported, as are difficulty settings. In addition, every map can be beat from pistol starts. If you enjoyed Vae Victus, I have no doubt that you'll enjoy Vae Victus II. Additional Credits to : Beta Testers: Bloodshedder, Use3d, Huy Pham, Mike Reinerz. M_Doom graphic created by Acylictor. Midi compositions taken from Castlevania, DOOM, House of The Dead, Mortal Kombat 2, Resident Evil 2 New Textures were borrowed from Afterglow's Texture Resource; Nick Baker. Additional Beta Testing provided by Belial and Hawkwind. =========================================================================== * What is included * New levels : 7 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 - 07 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : August 2005 - September 2006. Maps 01 through 05 were made between January '06 and July '06. Editor(s) used : Doombuilder, XWE, Deepsea. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors