=========================================================================== Advanced engine needed : Limit Removing Primary purpose : Single + coop play =========================================================================== Title : Vae Victus Filename : vv.wad Author : Dittohead (Derek Braun) Email Address : aliceschain@gmail.com Other Files By Author : reborn_epidemic.wad, mandatory_suicide.wad Misc. Author Info : 21 year old avid Doomer. 3rd public release. Description : A 7 level "episode" for Doom 2 utilizing new textures and music. For fans of Deus Vult and Alien Vendetta. There are only two difficulty settings: Normal (easy and medium) and hard.The most noticable areas of difficulty change is in key areas, such as replacing an archville with a baron of hell (for example). Normal difficulty is a toned down version while Ultra Violence is what makes VV fun. My advice is to play it on UV, and if it proves too much, play it on normal. However, Map06 in particular is quite hard on UV. Par completion time is around 80-120 minutes depending on the player; however it will take most players longer than 120 minutes the first time around. Co-Op play is not only an option, it's preferred! Load it up, get some friends, and have some fun. ZDoom is recommended. Some enviroments in the later maps might be too big for older computers slower than 1.0 ghz. A tip for people who are going to complain about map06: In order to get the gate to lower, you must find a series of teleporters which will take you to various locations in the hills that will lead to the switch. The first teleport is located behind the marble face in the lava. This is completely beatable. And as always, save often. As for map07, I decided to include it in this release simply because I wasn't about to release a dead simple remake in a 5 meg texture pack :) Additional Credits to : Art: Kaiser, Job (various sources) Beta Testing: Huy Pham, Use3d,Mike Reiner, Ryan Sickler, POTGEISSER, Mephisto, FATAL. Title: Chris Hansen. Midis were taken from various sources from which I forget. If I forgot anyone, sorry! =========================================================================== * What is included * New levels : 7 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-7 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : June 2004 - January 2005 Editor(s) used : DoomBuilder, Photoshop, Deepsea May Not Run With... : Doomsday - Some enviroments might be too large * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors