=========================================================================== Archive Maintainer : None, except that this is a beta of a TC/Megawad. So it should eventually (once I get more added) end up in the themes/megawads section. Update to : None Advanced engine needed : Zdoom Primary purpose : Single+Coop play but works with Deathmatch =========================================================================== Title : Underworld BETA - release 4 Filename : UNDRWRLD.zip Author : Devin Afshin and the Doom Down Under Team. Email Address : lazer@devin-afshin.com Description : Great conversion with new weapons, textures, levels, enemies, sounds, music, etc... You'll have fun playing this! *NOTE: Someone who doesn't seem to want to come forward did stuff with this project and re-released it as beta 4. They could have a least notified me first... Well anyway, this is the REAL beta 4. ---====Table of Contents====--- 1. Credits 2. What is included 3. Play Information 4. Construction 5. Now 6. Future 7. Level Info 8. Copyright / Permissions 1. * Credits* -=General=- ID - They made the game! Devin Afshin - It was my idea and I coordinated it. Randy Heit - For Zdoom Everyone over at Doomworld for their help answering questions. -=Level Designers=- Devin Afshin - 1,2,3,4,5,6,9,10 SlayeR - 8 -=Graphics=- Devin Afshin - Most of the textures and other graphics. Ralph Vickers - Pentagram weapon image. (although he did not make it) SlayeR - Some textures. Raven Software - Some stuff from Hexen/Heretic. Justin Fisher - Some of the original graphics are from the Justin Fisher "Alchemy" library, from "3D Game Alchemy" by Sams Publishing. -=Music=- David Shaw - On some levels. Mark Klem - On some levels. Csabo - Intro music. Slayer - On some levels. SlayeR - Some MOD music. Inferno_45 - On some levels. ...and some midis from ROTT. -=Others=- Enjay - He helped answer some really technical questions. Csabo - He helped give me some ideas along with making a really cool editor! Go check it out at http://www.doomworld.com/xwe/. =========================================================================== 2. * What is included * New levels : 10 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Monsters : Yes Weapons : Yes (explosive plasma is only "summon phoenix"ed. Textures : Yes Other files required : All the files in the zip. 3. * Play Information * Game : Zdoom for DOOM2 v2.0 Map # : Map01 - Map10 Single Player : Designed for Cooperative 2-4 Player : Should work, but I haven't tried it. Deathmatch 2-4 Player : Will work, and separate arenas are being added to some levels. Other game styles : No, only Single+Coop and Deathmatch Difficulty Settings : Yes 4. * Construction * Base : New from scratch Build Time : Not sure... Some levels I did years ago! (but improved) Editor(s) used : DMapEdit, Wad Author, Wintex, Dehacked, DeepSea. Known Bugs : Maybe some texture alignment problems. A bug in the music on map08. Tell me what you find wrong. May Not Run With... : ???... a cat? 5. * Now * Right now I'm looking for beta testers and/or editors(people, not programs). If you would like to help/join the team, email me. Anyone who helps will get credit. 6. * Future * Expect some cool things in future releases! These will include more levels, new sounds, new textures, and maybe a new monster or weapon... 7. * Level Info * +--------------------------------------------------------------------+ Map01: New Beginings Author: Devin Afshin After a sudden crash, here comes level 1. Nothing "amazing", but it is somewhat pretty and enjoyable. Take the time to explore and look for some health and ammo for Map02. +--------------------------------------------------------------------+ Map02: Heat Author: Devin Afshin Not much I can say about it, but there are some cool things that happen along the way... +--------------------------------------------------------------------+ Map03: Distortion Author: Devin Afshin An average sized level crammed into a small area. This one is interesting and fun. +--------------------------------------------------------------------+ Map04: Power Core Author: Devin Afshin This is the first "techno" level you will come across. Keeps the same look throughout the level. This one is tough until you make it to the yellow key where you can get some health. +--------------------------------------------------------------------+ Map05: Hunting Grounds Author: Devin Afshin Time for some nice fresh air. +--------------------------------------------------------------------+ Map06: Temple of Speed Author: Devin Afshin Fun and fast with beautiful surroundings. Has a touch of Gothic to it as well. +--------------------------------------------------------------------+ Map07: The Battle Author: Devin Afshin Fight a bunch of enemies and then exit. Simple right? +--------------------------------------------------------------------+ Map08: Dark Town Author: SlayeR A former town turned command-post has been infiltrated by hellspawn. This outpost is vital to your mission, and it must be cleared of all hostiles. +--------------------------------------------------------------------+ Map09: Mad Skillz Author: Devin Afshin This level pushes the engine to its limits! Tons of tricks used! +--------------------------------------------------------------------+ Map10: A cloudy Dawn Author: Devin Afshin Good map, not much to comment about on it though... +--------------------------------------------------------------------+ 8. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.devin-afshin.com/DDU/DDUMain.htm