====================================================================================================================================================== TRAVELLING TO THE MOON "Travelling to the moon is a boom compatible map that was designed in about 5 months (maybe a bit more) and it is a rather large map (it was intended to be short/medium at first though). It is a map I made as a breather from my "fortress of misery" map and well, let's just say that it took the forground rather quickly. In terms of difficulty, I'd say it is rather hard yet manageable." ====================================================================================================================================================== Advanced engine needed : PRBOOM+ at the least (tested with), I suppose zdoom/gzdoom is also fine Primary purpose : Single player ====================================================================================================================================================== Title : Travelling to the moon Filename : TRAVMOON.wad Release date : 23rd of october 2016 (RC1 release date) Author : The_trigger AKA Yugiboy85 (Youtube and others) and Chaos (doom CFD) Email Address : [redacted] Other Files By Author : -E1M8RMKE.pk3 -Undesird.wad -Some maps in CPS: dwmp13 - water control (map 04,zdoom wad) and 2048 unleased - Canyon Complex (Map 08, main wad) Link to my wadography (page 2 of the thread): https://www.doomworld.com/vb/post/1555215 Misc. Author Info : French doomer Description : Was originally going to be a breather from my "fortress of misery" map but as I went on, it became clear that it wasn't gonna be as short ;) Additional Credits to : ID SOFTWARE for doom, MaxED for GZDOOM Builder, SlayeR for Slade 3, The people behind the CC4 texture pack, jimmy for the soundtrack used (voyage) and DAN TERMINUS for "unfinished cathedral". Also, others I may have forgotten to mention (sorry). ====================================================================================================================================================== * What is included * New levels : 1 Sounds : No Music : Yes - "Voyage" by jimmy and "Unfinished cathedral" by DAN TERMINUS Graphics : Yes - From CC4-Tex.wad and some custom edits by me + A zombieman replacement (former human replaced to RF Trooper, just a skin replacement) Dehacked/BEX Patch : Yes - Only a name change Demos : No Other : No Other files required : NONE, Everything is included * Play Information * Game : DOOM II Map # : Map 01 Single Player : Designed for Cooperative 2-4 Player : Player starts + some coop monsters (not much though) and some adjustments here and there (switches that appear to do nothing but make sense in coop) Should be fine for at least 2 players. Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes, mostly monster swaps and additional monsters in higher difficulties * Construction * Base : Everything is from scratch Build Time : 5-6 months (from may 2016 to october 2016) Editor(s) used : GZDoom builder, Slade 3 Known Bugs : None gamebreaking (afaik) and maybe a few slimetrails here and there (got rid of most of them though, hopefully) May Not Run With... : Should run with gameplay mods as nothing new (as in weapons, monsters, etc...) were added although, some oddities were found while playing in brutal doom (monsters teleporting in when they shouldn't for example). Also, since some areas have quite a high density of monsters, it may not perform well with brutal doom. Should be perfectly fine with smoothdoom though. ====================================================================================================================================================== * Aditional notes * This map was tested primarilly with prboom+ during the making. It runs ok in zdoom/gzdoom but they aren't the intended ports. The map has 2 different musics depending on what port you play it with. If you use prboom+, you will hear "voyage" by jimmy (default) and if you play with ports that support mapinfo, you will hear "unfinished cathedral" (yes I know, completely pointless but heh, I like pointless stuff). Also, jumping and crouching is disabled by default and it should stay that way. The map was not designed for ports that allow these so if you encounter bugs that are the result of you jumping and crouching around, I will not be responsable. You are warned ;) UPDATE: -Fixed one secret wall that I accidently left lowered the whole time -Added a secret teleporter in coop -Minor changes (automap cleanup, etc...) -Moved all used textures (from cc4) in the main file so it should run without the need of adding cc4-tex.wad -Changed some small things here and there (mainly textures) -Slight modification to the RK fight -Removed some cacos and a rev row (that rev row was moved to coop) in the YK fight * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Disclaimers for ressources * Taken from the "community chest 4" wad: "Authors may NOT use the contents of this file as a base for modification or reuse. The sole exception to this is the Community Chest 4 Resource WAD, which is included with this file in cc4-tex.zip. Permissions have been obtained from original authors for any of their resources modified or included in this file." * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Website: https://www.doomworld.com/vb/wads-mods/88704-boom-doom-ii-travelling-to-the-moon-rc3-final-available/ (Screenshots + Previous versions available)