=========================================================================== Archive Maintainer : Nil Update to : Nil Advanced engine needed : Doom2 & Zdoom / CSdoom Primary purpose : Single+Coop play =========================================================================== Title : Townhouses (Zdoom/cs doom version) Filename : townhou9.wad Release date : Original: November 21, 1995 - Zdoom / CSdoom update by Biff on Jan 14, 2001 (Thanks Biff!) Author : Dino T. Manzella Email Address : pangier@afternight.com Other Files By Author : Misc. Author Info : 30 years old. Owner of entertainment based web site at http://www.afternight.com. I work with the music community of Chicagoland. Owner of a Recording Studio and rehearsal studio spaces. Description : Have you ever wanted to snipe your neighbors? Well you can now snipe mine. The are five complete houses The idea here is to go from house to house killing the inhabitants. This is a VERY detailed level. There are about 2500 sectors. I believe it may be THE most detailed level made for doom2. OH,.. and watch out for my mailman. He carries a gun.. (go figure!) Additional Credits to : Thanks to Ben Morris for DCK and his help with questions I had through e-mail and ID of course! Biff (Mike Blakely)'s updates to this wad include a toilet that flushes up medi-kits, ambient sounds (owl/crickets etc), breakable windows, a creek in the backyard to help hide from BFG yuckies, a pond with some goodies below, more DM, co-op spawns and a little tweaking with weapon and ammo placement. 1. HACX for breaking-glass sprites, sound and dehacked code. 2. Mod music is "Point of Departure" by Necros. used with permission 3. Orange sky from Dwango5.wad. Used with permission 4. Death scream from Dcdwango.wad. Used with permission 5. Pistol, chaingun and shotgun sounds from Totaldmx.wad. Used with permission NOTE: CS doom does not support ambient sounds, best to view in Zdoom. =========================================================================== * What is included * New levels : 1 Sounds : Yes with the Zdoom / CSdoom version Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01 Single Player : Yes & NOT impossible either! Very fair & challenging Cooperative 2-4 Player : Yes. Keep the monsters from entering the main home. I added a switch I like to call my "Dawn of The Dead" switch. When hit, it releases an onslaught of troopers on the outside of the house. (the Switch is in the garage). Deathmatch 2-4 Player : Yes Actually a great DM level. Each starts out in their own home and fights to get control of the main house which contains many of the good weapons. I put the only health where you would expect to go when you are hurt.. In the bathroom. Other game styles : N/A Difficulty Settings : Not implemented * Construction * Base : New level from scratch (I did cut and paste a few pieces of furniture from a two other wads because I got tired of creating it myself). The wads I used were "Two Houses" and "MyHome". Build Time : 90+ hours!.. I really spent a lot of time on this one. Editor(s) used : Good ole DCK (Thanks Ben!!) Known Bugs : The ever so popular hall of mirrors happening outside when looking from the way north. No big deal, No one goes there anyway :-) Special Features : If you really want a challenge, Open the huge door acroos the street from the main house. Great idea for Cooperative play. Not so good idea for solo play. ;) May Not Run With... : normal doom or doom2 engine. You may need to run the Zdoom engine * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. NOTE: if you do put this on a cd-rom, you must let me know through e-mail. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.afternight.com/etc/doom More Info: I created a map with many buildings and each building has sniper outlook points. The buildings are equally divided up to where they all have their advantages and disadvantages. When you are reincarnated, you have a choice between any one key before you are thrown into the map. Blue Keyed Doors: Great sniper outlooks but low end weapons Red Keyed Doors:Great weapons but not so good sniper points Yellow Keyed Doors:Just the shotgun is available as a weapon, but each yellow building has some very interesting switches. Switching one manages to change the odds and strategy of the game by putting up barriers between buildings and removing barriers that one might depend upon. I've even got a switch to turn the daytime into night. Now get this, in every blue building, there is a blue key. In every yellow building.. a yellow key and every red of course a red key. You see since you can only start out with one key when you are reincarnated, the only way to have access to more buildings would be to follow someone else into their building and steal a key. (makes it quite a task to protect your back and also gives you something to protect besides your life). Finding aditional keys allows you access to better vantage points, better weapons and/or to the switches. I've also placed a switch that opens with a HUGE door in the city. The door gives way to a cyberdemon. Just a little added bonus if you get tired of blasting each other. Anyone can run over and let the animal loose. (I'm actually working with a few people on importing a model of Godzilla as the Cyberdemon). Now the bad news: Since all deathmatch games give you all the keys from the start, it takes my new concept away. The only way to use this idea is to play cooperative. With this there is no way to keep a good tally of frags and the weapons can only be picked up once per life. What is worse is I cannot add enough ammo cause it wont respawn. If anyone has any ideas on this, let me know. Pangier@afternight.com