=========================================================================== Advanced engine needed : Boom compatible engine required (see Important note below) Primary purpose : Single play =========================================================================== =========================================================================== Title : Torn Filename : torn.wad Release date : April 28th 2017 Author : Robert Kruger (MarketAnarchy) Email address : [redacted] Other Files By Author : Misc. Author Info : =========================================================================== Description : This is the first non-speedmapping map I have released. The map is launched on level 12 in order to use the right sky texture, it was originally going to be a part of the Nova III release. Torn is a tribute to Sunder, taking inspiration from several maps, mostly from Pale Monument. A few components from it are copied and tweaked (a staircase, two large pillars, and two detailing elements). The building exterior across from the was based on one of the maps in Nova III, which was supposed to create continuity. Other than that, it's entirely original. =========================================================================== Credits : Level design: Robert Kruger (MarketAnarchy) Music: Iceberg by Psychadelic Eyeball http://music.themaxproject.com/midis2003.php recommended by Jimmy Textures: Nova III texture pack Dragon from Mortal Kombat A few textures converted to flats and edited by Robert Kruger (MarketAnarchy) Sky in final area: Mechadon's THT: Threnody Testing credits/design/insight/inspiration: PinchySkree, Bemused, CapnClever, ChroniclesOfDoomGuy, dobu gabu maru, everennui, Jimmy, JohnSuitepee, KingDime, MTX1996, NecrumWarrior, Obake, and Veinen Additional credits to: An_Mutt who got me started on this map by starting Nova III and inviting me to make a map (although it spiraled out of control and didn't seem to fit) and InsaneGazebo for making Sunder, the source of inspiration for Torn. Also thanks to BellaRose20ts, Count651, Glaice, Unholypimp1n and all the rest of the wonderful people on Joy of Mapping on Discord and of course the Doomworld forums! =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : 12 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : See Description Build Time : ~240 hours Editor(s) used : GZDoom Builder 2, Slade 3, Fireworks 8 Known Bugs : None May Not Run With... : Vanilla Doom How To Run The File : Anyway you prefer, like: "prboom.exe -iwad doom2.wad -file thtthren.wad" Important Note : The map uses sky transfers so for the best and intended experience use PrBoom+ ver. 2.5.1.4. Get your copy of PrBoom+ here: https://sourceforge.net/projects/prboom-plus/files/ =========================================================================== * Copyright / Permissions * Authors MAY use these levels as a base to build additional levels if credited. If you want to use textures, flats, sky or music from the pwad, then please ask for permission first by the respective authors (see credits above). You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. =========================================================================== * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: http://www.doomworld.com/idgames