=========================================================================== Archive Maintainer : no Update to : titan426.wad Advanced engine needed : ZDooM Primary purpose : Single+Coop play and deathmatch =========================================================================== Title : What lies beneath titan-426 Filename : titan426.wad Release date : 03-08-05 Author : Dutch Devil Email Address : dutchdevil@toughguy.net Other Files By Author : titan426.wad - altar666.wad - toxin666.wad Misc. Author Info : Doomed till death. Description : An updated version of titan426, changed several things to make gamplay run smoother(hopefully) Skill 1/2 easy skill to play on mostly weaker monsters do deal with, 354 monsters on this setting. No cyberdemon in the end battle and no revenants when you have to grab the red key. I think most players can complete the map in this setting without too many problems. Skill 3 moderate skill for the more skilled player, can be pretty tough at some points. You will have to fight 488 monsters on this level, and the cyberdemon will be facing you. Still no revenants for red keycard battle in the courtyard area. Skill 4/5 Hard skill level this skill level needs more effort to complete 592 monsters total. More tougher helspawn on this level and the red key battle will be slightly harder this time. Still it should be rather easy to beat it on this level due to the high ammount of pick ups. Things I changed or have been removed -Removed all stealth monsters(maybe a few might have been slipped through, I think I got all of them out) -Changed some monsters removed some and added some. -Added some more pick up items. -Changed the sky texture to a more better looking one (the red plutonia sky) -Made dummy sectors for monster holding areas. -Fixed some monsters that where stuck in a wall or another monster. -Fixed some texture missalignments here and there. -Added a bit more detail to certain areas. -Added an mapinfo lump to the wad. -Removed the titlepic and interpic. Additional Credits to :-IDsoftware for bringing us DooM,DooMII,and Final DooM. -Randy heit for zdoom. -CodeImp for doombuilder. -All other authors out there for giving me lots of inspiration. -All doomworld members for helping me and others with their projects keep up the good work guys. -Anyone i forgot to mention thanks, and have fun with this one. =========================================================================== * What is included * New levels : One new map Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : Zdoom and a doom2 Iwad * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Designed for (untested) Deathmatch 2-4 Player : Designed for (untested) Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 to 2,5 monts on and off Editor(s) used : Too many Known Bugs : Not that I know off, I filtered most of them out May Not Run With... : Anything not Zdoom I suppose * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. And more important give me the proper credit,if you release something with some of my stuff in it,thats all i ask from you. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: www.doomworld.com FTP sites: