Archive Maintainer: This is an update of the original file "tcotd.zip" and "tcotd12.zip", feel free to replace "tcotd.zip" with this file and completely remove "tcotd12.zip" This is to make sure that all the files in the archives are the same as on my page/hd, and so on the latest versions! =========================================================================== Title : City of the Damned (v1.3) Filename : cityotdamned.wad Date Finished : May 15th, 2004 Bugfixes : May 10th, 2005 Author : Daniel "Tormentor667" Gimmer Web Page : http://www.tormentor667.de Email Address : webmaster@tormentor667.de Description : A new map from Tormentor667, what else? :D Other Files by Author : Torment & Torture Series Perforated Entrails X-Mas Deathmatch Map01 Remixes Blood Resource Pack Netherworld : A Cursed Legacy ...and soon some more Thanks goes to : CodeImp for DoomBuilder, the fastest and best map editor ever! Caligari_86 for some nice torture-machine ideas I used in the map itself :) *gorey!!!* Randy Heit & his ZDoom community for creating the greatest editing doom port of all time! Special Thanks goes to : Lexus Alyus for an amazing music track for my map, which absolutely perfect fits the intended atmosphere :) BioHazard & Destroyer for recording a Coop Demo and helping me to fix some minor bugs :) Credits goes to : id Software for DooM(tm) Monolith Productions for Blood(tm) My Team of Betatesters: - Caligary_87 - Xaser - Zell - Bouncy - wildweasel Some version info : 1.0 has had several gameplay bugs and visual mis alignments which where fixed in 1.1 1.1 has had some more visual bugs and problems which made it crash =========================================================================== * Play Information * Map # : Map01 Sourceport : ZDooM 2.0 (cab .63 or later) Single Player : Constructed for! Cooperative 2-4 Player : Just give it a try! Deathmatch 2-4 Player : Maybe, Starts are there Difficulty Settings : Just Ultra-Deadly-Violence New Sounds : Yes, ambience and some doom ones replaced! New Music : Yes, a very ambient and moody OGG, exclusively created for this map by "Lexus Alyus"!! New Graphics : Yes, a lot of textures and soem gfxs * Construction * Source : Scratch Build Time : 2 weeks (about 5 hours per day) Editor(s) used : @WAD, Wintex5.0, DeepSea, Adobe Photoshop 6, DoomBuilder Known Bugs : None * Description * I just started to create this map as a demo level for my Blood Resource Pack but as I began to construct more and more around this package, I thought about releasing it and bringing it up to final with some interesting other things included, as new enemies, new mp3, new gfx and other new stuff. So, this was produced only to test my "DoomBuilder and ZDoom 2.0 Decorate Lump" Skills :) * Bugfix Info for v1.3 * After playing through the map about one year later, I discovered several stupid bugs which prevent the player to finish the map after certain actions! Those have been removed, that's all! * Other Information * Where to Get : http://www.tormentor667.de only! and hopefully the idgames archives!