=========================================================================== Title : Temple of Blood Filename : tblood.wad Release date : 4/8/2001 Author : John Wantland Email Address : cooljohn@birdmail.com Other Files By Author : None Misc. Author Info : I've been playing Doom for 4 years, and I still suck at level editing. Description : OK, this was originally going to be a level for the 10-sector contest, but I didn't finish it on time. It was just sitting on my hard drive collecting dust so I slapped a few more monsters in it to finish it, added a couple of weapons, and decided to release it. I'm warning you, this is a buggy piece of crap, and parts of it are way too narrow and you can't move, and there are way too many monsters, and I'm sure some textures aren't aligned properly, ect. The only reason I'm releasing it is because it will probably be a long while before I make anything that I deem worthy to release to the general public that I finish (I'm always running out of ideas) and this is the only thing I've been able to finish. Don't worry, when I do release something, it will be MUCH better than this (it had been a while since I had messed with a level editor when I made it, plus I was limited to only 10 sectors). OK, yada yada yada, on with the level. Oh right, it is set in a temple with lots of blood. Additional Credits to : The usual suspects, Roadhog (wherever he is) for for giving me support and playing deathmatch with me on it which was at the very least EXTREMELY weird. =========================================================================== * What is included * New levels : Yes Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only (trust me, it won't work) Deathmatch 2-4 Player : Player starts only (same as Coop) Difficulty Settings : Yes * Construction * Base : New wad from scratch. Build Time : I can't remember. Editor(s) used : Dmapedit, Doomcad Known Bugs : There's lots, but one in particular is the elevator which if you get off of it you will see the whole level go down, because in order to save sectors, I made the elevator the same sector as everything else, with only a door to separate it from the rest of the level. This is a BIG problem in deathmatch, I've tried it with a friend of mine. May Not Run With... : Vanilla Doom, it has way too many sprites, use Boom instead. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse, as long as I'm credited. You MAY distribute this file, provided you include this text file, with no modifications. * Where to get the file that this text file describes * The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors Web sites: http://www.johnsweirdstuff.com (eventually) FTP sites: