Title : Sprike Date : November 1998 Game : Doom II plus TeamTNT's BOOM Engine (www.teamtnt.com) Filename : SPRIKE.WAD Author : John Bishop Email Addresses : john.bishop@willdata.com jb_sharx@hotmail.com sharx@fsmail.net Web pages : http://www.users.waitrose.com/~sharx Author's works : BrikBlat! (with Chris Christensen) The Honeycomb (with Chris Christensen) The Orangery Crabbet (with Chris Christensen) Kiddy Sprike The Waterwheel Author of 'Getting Started with DOOM Editing'. Contributed to : BIOWAR (Maps 6 and 13) Plutonia 2 (Maps 3 and 28) Description : You had no idea when you warped into the base that you would have such a fight on your hands - after all it was only a supply and recreation base planetside and the scans had showed no signs of life - not as you knew it anyway. But within minutes your three buddies had been iced and the ground was littered with gore. You stepped back into the alcove to catch your breath, knowing that the warp point out of the place was some way away. With no more than a pistol, hope, and your innate belief in yourself and your ability to overcome the odds whatever they might be, you step forward into the unknown ... Notes: : This WAD requires the BOOM Engine by TeamTNT. If you try to run it under the normal DOOMII Engine it just won't work as it should. Go to TeamTNT's website for the BOOM Engine - http://www.teamtnt.com/boompubl/getit.htm - which is free and has loads of cool new features in it, but mainly 'cos it's bug-free !! At the time of writing TeamTNT had just released the final version of BOOM v2.02. Get it - it's FREE! Additional Credits to : Jack Vermeulen for DeeP97 and help with graphics Jens Hykkelbjerg for RMB version 2.1 All the guys at TeamTNT And, of course, id Software for DOOMII A special thank you to Simon "Chief" Varszeghy the project leader of Team Insanity who was kind enough to record a terrific 100% kills demo in 7:46... quite a feat ! Nice one Simon. Visit the Team Insanity website at: http://doomnation.com/insanity for a variety of doom related stuff particularly lots of WAD reviews. And finally ... A particular mention for Iikka Keranen without whom this level would never have been created. It was Iikka who created the new graphics which have been used almost exclusively throughout this level. Originally created for Quake, Iikka converted them for use with DOOM. Most of his work is now with Quake, and you can visit his site at www.planetquake.com/ikq/ ---------------------------------------------------------------------------- * Files Supplied * SPRIKE.WAD The Sprike WAD SPRIKE.BAT Batch file to run SPRIKE.WAD SPRIKE.TXT This text file SPRIKE.LMP Full UV 100% kills demo by Simon "Chief" Varszeghy SPRIKEDM.BAT To run the demo ----------------------------------------------------------------------------- * Play Information * To install : Install BOOM into directory C:\BOOM then unzip SPRIKE.ZIP into C:\DOOM2 To run this level : BOOM C:\DOOM2\SPRIKE or use SPRIKE.BAT (both from the \BOOM directory) Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : 4 starts available Difficulty Settings : Yes New Sounds : Yes New Graphics : Oh Yes (Thanks to Iikka Keranen) New Music : Yes from DOOM95 Demos Replaced : No - full UV demo LMP provided separately ----------------------------------------------------------------------------- * Construction * Base : New level built from scratch Editors used : DeeP97 by Jack Vermeulen RMB version 2.1 reject map builder WinTex to change music & sound effects Known Bugs : None I know of - EMail me if you find any. Other info : Created over a period of about a month, just to see what Iikka's textures looked like in DOOM ! ----------------------------------------------------------------------------- * Copyright / Permissions * Please keep this WAD and its associated TXT file intact and give me credit for it. Otherwise feel free to distribute it at will. You may use this WAD as a basis for your own WAD design. Email me with questions or comments at any of the above addresses.