=========================================================================== Advanced engine needed : ZDoom 2.2.0 (turn off screen wipes) Primary purpose : Single play =========================================================================== Title : SLOTH 2009 Filename : sloth0409.wad Release date : December 23, 2009 Author : TimeOfDeath (Chris Balch) Email Address : thelastbreathofthedying@yahoo.com Other Files By Author : Drown in Blood (dib28a) map01,03,04,05,09,22,23, 26,27,28 2sector map07 sloth rjsloth masterjumps map06 (co-author) SMEDLEY SQUANE chips19 (Chip's Challenge remake) FLANAGAN dekutree (Zelda remake) LOINK TOM19 Misc. Author Info : 27 years old myspace.com/timeofdeath timeofdeath.wrvids.com youtube.com/timeofdeath video.yahoo.com/people/5525124 mariokart64.com/smknonnbt/chrisbalchntsc.htm mariokart64.com/smk/profile.php?pid=191 Description : SLOTH was originally released in 2006. In 2008, map03 was modified and released as FLANAGAN. In 2009, map04 was modified and released as LOINK. Now, in late 2009, map02/map03/map04 have been slightly modified, in the spirit of the original SLOTH, and released as SLOTH 2009. MAP01 - Requires infinite ammo. Originally a test map without monsters. Pretty pointless. MAP02 - Requires infinite ammo. Endless spawning monsters without lag. You control how crazy it gets. MAP03 - Requires rocket jumping. MAP04 - Requires rocket jumping. - zdoom - freelook + jumping turned on - infinitely tall actors turned off - no bfg aiming - custom key config for weapons - no crouch My key config in ZDoom is: WASD movement, M1 fire, M2 jump, Q prev weap, E next weap, SPACE use, ALT strafe on, SHIFT center view, always mouselook, never auto-aim, no BFG aiming, dot crosshair. Additional Credits to : id Software - Authors of the programs I used - id Software & Afterglow for q1tex.wad - Toke for the idea of using raspberry-colored Caco sprites with smaller corpses ducon for a bug report on the original SLOTH - EarthQuake for dehacked help - Gez for scripting help =========================================================================== * What is included * New levels : 4 Sounds : No Music : No Graphics : Quake textures (q1tex.wad) Dehacked/BEX Patch : Yes - to prevent certain monsters from leaving a corpse and dropping ammo when they die, to help prevent lag. Demos : Included in zip Recorded with ZDoom 2.2.0 by TimeOfDeath (turn off screen wipes in ZDoom 2.2.0 if you record) sloth0409-map02-1450-9399-TimeOfDeath-zd220.lmp sloth0409-map03-413-max-TimeOfDeath-zd220.lmp sloth0409-map04-2201-max-TimeOfDeath-zd220.lmp * Play Information * Game : Doom 2 Map # : MAP01-04 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : No * Construction * Base : Modified SLOTH 2006 Build Time : Editor(s) used : Doom Builder 1.68, XWE 1.16 Known Bugs : May Not Run With... : * Copyright / Permissions * Authors MAY use these maps as a base for modification, as long as you give me credit. You MAY distribute this file for free, provided you include this text file, with no modifications. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://timeofdeath.wrvids.com