SSSSSSSS LL CCCCCCCCC EEEEEEEEEEE SSSS LL CCCCCCC EEE SSSSS LL CCCC EEE SSSSS LL CCC EEEEEEE SSSSS LL CCCC EEE SSSS LLLLLLLLL CCCCCCC EEE SSSSSS LLLLLLLLL CCCCCC EEEEEEEEEEE Same Linedef Challenge Example =========================================================================== Advanced engine needed : Boom Primary purpose : Singleplayer =========================================================================== Title : Same Linedef Challenge Example Filename : SLCE.wad Release date : 02/02/16 Author : Royal_Sir Email Address : luthercampbell4@gmail.com Other Files By Author : None, this is my first public upload. Misc. Author Info : See above. Description : I'm a new mapper, and sought a constraint that was never done before. This is the result. The premise is simple- I have to make as many different maps as possible using the same line difinitions and sector areas, and make them all feel completely different through height values, texturing, and things placement. These are my second and third finished maps, respectively, and criticism is encouraged in addition to thoughts on the constraint concept. 2 levels, 1024 in size, 3 days each to make. Concept wad. Additional Credits to : Green Herring for his track "Go Forth and Kill" for map one. Dreadopp for the RedShawn texture Mechadon for sky textures Gothic DM team for various textures David Gevert for various Darkbase textures =========================================================================== * What is included * New levels : 2 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 and MAP02 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Ultra Violence Only * Construction * Base : New from scratch Build Time : 1 week Editor(s) used : Doom Builder 2, Slade3 Known Bugs : Some monsters may be stuck in places May Not Run With : Anything less than Boom. Tested With : Zandronum 2.1 * Copyright / Permissions * Authors (MAY) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * ftp://archives.gamers.org/pub/idgames/ and mirrors