=========================================================================== Advanced engine needed : Boom, see "Tested With" Primary purpose : Single Player =========================================================================== Title : Sine Die Filename : sinedie.wad Release date : Oct 2007 Author : Didy Email Address : moontrader@gmx.de Other Files By Author : some Description : map01: mainly rusty metal, tech; map02: clean tech base, a bit hellish; --------------------------------------------------- Your mission: Seek three mystical skulls. Use their collective power to destroy the Source of Evil. --------------------------------------------------- Notes: I recommend to play map02 from pistol start. No jumping. Additional Credits to : Textures: Nick Baker for nmtext1 and mlcetex, Danimetal for two textures, Espi for four animated textures RP2_x, id software, Tom Lelli for re4trw.wad, Lucas Arts for darkforces, Monolith and A Limes Zen Sky for avp2tex, Monolith and Tormentor667 for bloodrpb1, Shitbag for some plants from trees.wad, those who are named in 2mbrown.txt (mentioned by Tormentor667), Pawel Zarczynski for nmncorp1/2, to the one who made the chain in gothictx.wad (adel_s05) Sound: one is taken and modified from SPZDOOM2 Testers: Belial (map01), Robin (Hawkwind) Special thanks goes to Robin who did an excellent job in testing and giving suggestions - great help. He also included the level names and has contributed the text for the story. =========================================================================== * What is included * New levels : 2 Sounds : Yes, four effects Music : Yes, (Map01 from Aliens - slightly modified) Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 (with Boom port, see "Tested With") Map # : Map01, Map02 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : months Editor(s) used : Doombuilder, XWE Known Bugs : none seriously, mainly a few minor glitches dependently on the port May Not Run With : Edge, ZdoomGL0.75, Zdoom63a (the ending in map02) Tested With : Eternity 3.33.50 GZdoom 1.0.26-GL PrBoom 2.47, PrBoom 2.47-GL, PrBoom+ 2.48.2, PrBoom+ 2.48.2-GL Risen3d 2.1.00/2.1.1 (Launcher: set corpse fade to 0) Zdoom 2.17 advice for Eternity / prboom(+)-NON-GL: set translucency filter percentage in options to < 60 i.e. 40 / 50 * Copyright / Permissions * Everything is allowed except commercial use. There are also copyrights for the textures listed above, see http://www.doomworld.com/afterglow/textures.shtml and text-files of listed resource-wads * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.doomworld.com/idgames/ FTP sites: