===================================================================== Date Completed : June 8, 1999 Title : Sin v1.00 Filename : sin.wad Other Works : Dead Zone Author : Brad Carney (Carnevil) http://www.doomworld.com/skulltag Email Address : bradc@doomworld.com Description : Taking advantage of being able to now play over the internet and the ability to have more than four people in each game, Sin is a deathmatch level designed for between 4 and 16 people. The level is composed of three distinct bases, with large outdoor areas between them. It also includes special effects now possible with Boom and ZDoom, including an underwater area, a wind tunnel, and colored lighting. With a great deal of thought put into the design, hopefully this is a level people will be playing for quite some time. Additional Credits to : id Software, Randy Heit (ZDoom), the authors of DETH and ZETH, ===================================================================== * Play Information * Game : ZDoom with Doom II Level # : MAP01 Single Player : Yes Cooperative 2-8 Player : Yes, but no extra monsters or weapons. Deathmatch 2-4 Player : Awfully big level for that many Deathmatch 5-16 Player : Oh yeah! Difficulty Settings : No. It wasn't really meant to be a SP level, anyway. Demos Replaced : No, but I'd love to see some. * Construction * Base : Level and script from scratch Editor(s) used : Deth, Zeth, BSP v2.5 (?) Build time : About two weeks Known Bugs : If you jump down the ladder shaft while looking at the ladder, everything gets funny looking for a second or so. Weird. The random "big item" spawn near the end seems to be severely misbehaving, too. Oh well. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may distrubute this file in any format (CD ROM, FTP, whatever), provided that you include all files included in your distribution (as in, this text file). Where to Get this wad: http://www.doomworld.com/skulltag/download.html