=========================================================================== Archive Maintainer : (special instructions if any) Update to : (original filename if updating an existing file) Advanced engine needed : zDoom Primary purpose : Single Player =========================================================================== Title : Severed Filename : SEVERED.WAD Release date : May 15th, 2011 Author : Joshua Dickerson Email Address : dickersonrv2009@yahoo.com Other Files By Author : N/A Misc. Author Info : Not new at mapping, but this is the first map I feel confident to publish :) Description : This is my first attempt at something like this. I've made maps before, but never tried publishing them. The only map in this replaces the first map of Doom 2. I plan to make six more maps to follow this one for a campaign, but I needed feedback for the direction I was going in. Jumping and free-aiming play sort of a big part and there are deepwater segments and line defs that spawn monsters. Tried to make use of some of the neat Skulltag/zDoom engine features. This map maybe takes about 8 minutes to complete after fully exploring everything. There is a secret level exit, but when activated, you're given an on screen message that the level is not made yet (no crashing or anything :)) Additional Credits to : Thanks to the author of Beautiful Doom zer0 AKA Jekyll Grim Payne. Without your wonderful WAD, my wad would be less than just slightly mediocre. Thanks to all of the people on DoomWorld forums for helping me with ACS scripting, sloped surfaces and deepwater segments. Thanks to esselfortium's input on some of my posts about this WAD. It was greatly appreciated! =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 30 Hours Editor(s) used : DoomBuilder 2, Slade 3 Known Bugs : Gibs will fall into the deepwater sectors and appear to endlessy bounce from wall to wall making an annoying "tick" sound. Trying to alleviate or hopefully fix the issue. May Not Run With... : Anything other than a zDoom port or Skulltag * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: