=========================================================================== Title : SargeBaldy Speedmapping Compilation #14: Halloween Edition! Filename : sbspd014.wad Release date : 10/31/2004 Author : Various Description : This is a compilation of the WADs entered in SargeBaldy's eleventh speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme. Today's theme was: Story form: Rugdale, Wisconsin. A small unincorporated farming community far from anywhere. It's Halloween, and the regular ghosts and goblins are out this year. But this year it wasn't about the candy, this year it was about clawing everyone to pieces and taking big juicy bites out of them. You missed all this, however, and find yourself waking up at 2 in the morning in a barn loft, where you vividly recall having slept with the farmer's daughter earlier in the night. She's gone, and you hear some unusual sounds outside. Maybe it's time to wake up. Walking outside, you soon see what you're dealing with. Maybe the problems stem from that strange new factory outside of town, but first you'll need to gain access to it. You sigh, and set off about your task. Short form: -small agricultural community, slaughtered by demons -nighttime (I will use a night sky, so make it fairly dark (128ish) outside) -starts in barn (or something of your own device, these rules are not entirely strict) -ends in factory outside of town Additional Credits to : Doomworld for the template for this .txt =========================================================================== * What is included * New levels : Yes Sounds : No Music : Yes, some from Doom Graphics : Yes, a night sky Dehacked/BEX Patch : No Demos Replaced : No Other : No Other files required : No * Play Information * Game : Doom 2 Map # : Map01-Map11 Single Player : Yes Cooperative 2-4 Player : Only in Map10 because schepe is extremely diligent and thorough Deathmatch 2-4 Player : No Other Game Styles : No Difficulty Settings : Don't count on it * Construction * Base : New levels from scratch Build Time : 100 minutes per level Editor(s) used : Various Known Bugs : The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. May Not Run With... : Any non-Boom-compatible port =========================================================================== * The Levels * =========================================================================== Map01 -- Earthquake Map02 -- Danarchy Map03 -- Quast Map04 -- Esselfortium Map05 -- Deathmatcher Map06 -- Sgt. Crispy Map07 -- cyber-menace Map08 -- Grotug Map09 -- Erik Alm Map10 -- Anders_A Map11 -- Doom_marine =========================================================================== * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://oregonstate.edu/~lloydo/speedmapping.html