=========================================================================== Archive Maintainer : Please place in levels/doom2/ports/ Advanced engine needed : MBF Compatible Primary purpose : Single player =========================================================================== Title : Sawdust Filename : sawdust.zip Release date : March 6th, 2016 Author : Paul "skillsaw" DeBruyne Email Address : pgdebruyne@gmail.com Other Files By Author : Sector 666 (666.zip) Aeternum (aeternum.zip) Vanguard (vanguard.zip) Lunatic (lunatic.zip) Hanging Gardens (hgarden.zip) Valiant (valiant.zip) Valiant: Vaccinated Edition (valve.zip) Contributions to various community, team, and personal projects, including Back to Saturn X Episodes 1 and 2, Stronghold: On the Edge of Chaos, ZPack, Community Chest 4, Unholy Realms, and various 32in24 sessions. Misc. Author Info : Makes maps for Doom Description : A collection of seven maps scrapped from Valiant early in it's development that have been collecting dust on my hard drive for close to four years. I've been asked to share them numerous times. Here they are. Don't expect much (I threw them out, after all)! This wad makes extensive use of DeHackEd, so please play this only with ZDoom, Zandronum, Eternity, or Prboom-plus 2.5.1.4 or higher (complevel 11). Gameplay mods probably won't work. See the Valiant text file for full credits. Music Credits : MAP01 - startingout.mid (Stewboy) MAP02 - 14_Canyon.mid(Ribbiks) MAP03 - "Time Runner" (Mark Klem) MAP04 - "Adrenaline in the Blood" (Jimmy) MAP05 - 15_Toybox.mid (Ribibks) MAP06 - Fall of the Kingdom (Stewboy) MAP07 - getaway.mid (Stewboy) Intermission - "Menu Music" (Pebble Beach Golf Links) Title - "Course Intro" - (Pebble Beach Golf Links) =========================================================================== * What is included * New levels : 7 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : MAPINFO, DECORATE, etc. Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP07 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Maps and DeHackEd new from scratch; texture wad based on CC4-tex Build Time : Not long. Editor(s) used : Doom Builder, Slade, WhackEd, GIMP, Notepad++ Known Bugs : None May Not Run With... : Gameplay mods. Any port not in the below list: - ZDoom - GZDoom - Zandronum - Eternity - prBoom-plus 2.5.1.4 (complevel 11) * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors