Date Completed : 11th August 2004 Title : Red Eye - The Mars Files Filename : storming.wad Other Works : Alien.wad (Alien Invasion); Alien2.wad (Alien 2 - The Revenge); Alien3.wad (Alien 3 - The last challenge); Outposth.wad (Outpost of Hell), Outpost2.wad (Outpost of Hell 2 - The fortress); Runkill.wad (Run & Kill); Blitz.wad and Blitz2.wad; Ghosts.wad and some other WADs. Author : Ismaele (Alberto Sposito) Email Address : sposito.lag@tin.it Story : Dispatch #36.00225 Type: URGENT Date: *classified* Location: New Nevada, Mars Author: Major Thorbin This is the fourth gate anomaly we've had in the last two weeks. However, this one is serious. There are some sort of creatures coming out of our gates. We have been able to ascertain only one thing: they desire to kill or 'possess' every living organism around them. Send the marines over immediately. We have to regain control of the base. Description : This .WAD was to be a DeathMatch level, at the beginning. But it came to nothing, because it was too big to be a DeathMatch map and there were some other incompatibilities with DeathMatch gameplay. Then I modified it so that it could be good enough for Cooperative and Single-Player modes. Then Virgil The Doom Poet helped me to finish the level, detailing it and improving its story and scripts, so that we decided to change again the tiltle from "Storming", its second name, to "Red Eye", because of the several changes. This level is set in a technology base, which can be divided in 9 areas. They are: 1) Leaving Area; 2) Casualty Ward; 3) Teleport Station; 4) Armoury; 5) Nukage Area and Sewer System; 6) Computer Station; 7) Infested Area; 8) Warehouse; 9) Outer Area. As its original name suggested ("Metal_DM"), the main theme of the map is "metal" and, particularly, it is made up of "METAL1" textures. It is highly detailed, especially as for lighting, and this may slowdown old computers (I suggest that you decrease your resolution, if the game slowdown!). This map is mainly intended to show my new ideas about Doom themes and styles and to publish a level of high quality, although I didn't think I would have spent so much time, when I planned it. ZDoom features and ACS scripts are implemented in order to make gameplay more interesting and funnier. The .WAD contains also two strengthened monsters: -there is a "new" Chaingunner, who looks very much like other Chainguners, but who is more powerful than them. -his Body Guards, who are strengthened SS Nazis, with a nice green colour (yes, like in "Alien 3"!) WARNING: I don't want to spoil anything, but let this be a warning: there are several stealth monsters, which can damage you a lot, if you are imprudent; please, notice that most of them can be locate easily, if you know what I mean... they are GHOSTS, after all...! Anyway, if you don't like them, I have turned them into normal monsters at skill 1/2. So: don't complain about them! Remember that JUMPING IS CHEATING, although I think I made all "jumping short cuts" unreachable. Enjoy yourself by playing it with your friends and delighting in looking at my new nice graphics! Additional Credits to : Id Software, for making Doom. Virgil The DOOM Poet, who tested the map, aligned all misaligned textures, fixed all the bugs in the new sprites of "new" monsters, improved the story of the level and the ACS scripts and revamped and detailed the "Infested Area" and the "Outdoor Area". Many thanks, Virgil! All the other testers: Varun Abhiram; Daniel Tormentor667 Gimmer; Devon West. You, for downloading this .WAD. Thank you! =============================================================== * Play Information * Game : Doom 2 (ZDoom required!) Level # : map1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-8 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : Yes: there are some new modified flats and textures (including a new hellish sky too!). There is also a new titlepic, made by Virgil The DOOM Poet. New Music : Yes. Demos Replaced : No. I'm waiting for your demos! * Construction * Base : Completely new level from scratch. Editor(s) used : WadAuthor; Wad eXtendable; Zennode; BSP; Reject; MS Paint; MS Photo Editor. Build time : Around 48 hours + Virgil's build time Known Bugs : You may experience some HOM effects near little polygonal sectors and light sources, but I am sure that I fixed all of them with BSP and Zennode. Should you find other errors please send me an e-mail! * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You may distrubute this file in any format(CD ROM, BBS, whatever)provided that you include all files included in your distribution. Where to Get this wad: http://www.doomcenter.com P.S.: I am an Italian student. If you find an error in these files written in English, send me an e-mail. Thank you! P.P.S.: I like reading comments on my work. So send me e-mails with comments on my levels!