=============================================================== Advanced engine needed : ZDoom version 1.23 beta 28a or higher Registered Doom II IWAD =============================================================== Title : The Rakehell Filename : rakehell.wad Author : Joe Meszaros Email Address : joe.meszaros@nii.net Misc. Author Info : Author of bpack200.zip (backpack cheat for vanilla Doom I/II) Story : Hell's minions have overrun the world. Citizens have banded together into Militias to fight the onslaught, but their every effort is hampered by a human traitor called the Rakehell. Your job is to hunt down and kill every Rakehell. Only Rakehells count toward your kill total. They move fast and use railguns, so watch your health and know when to withdraw. ================================================================ * Play Information * Doom II Map # : Map01-Map03 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes (skill 4 recommended) New Sounds : Yes New Graphics : Yes (see below) New Music : Yes, by Kniggit Dehacked/BEX Patch : Yes! (imbedded) Demos Replaced : None For Fun : Try maps 31 and 32 with only one "IDFA" (IDCLEV31) * Construction * Base : New levels from scratch. Editor(s) used : WadAuthor, XWE, DeHackEd. Known Bugs : Player's railgun does more damage than Rakehell's (I had to reduce the Rakehell's railgun damage to make the game playable!). Rakehell drops bullets. On map 3, 4th floor of building, player can see bottom of sky in two spots if he jumps. Map 3, sound anomolies in stairway, especially 3rd floor. Rakehell sometimes shoots floor. ================================================================ The "Rakehell" and "Mudslinger" images are from the Justin Fisher "Alchemy" library (alternate player and demon graphics, respectively), from "3D Game Alchemy" by Sams Publishing. ================================================================ Additional Credits and Thanks to: id software. Randy Heit (http://zdoom.notgod.com/), creator of ZDoom. Nigel Rowand (http://www.btinternet.com/~Enjay001/), tutorials, general good advice on the ZDoom forums, and ideas snagged from Enjay Zdoom 2001. }:) Rick Clark (http://zdoom.notgod.com/zdkb/), excellent tutorials. Williston Consulting (http://216.254.0.2/~wc/), WadAuthor. Kniggit (http://www.doomworld.com/kniggit/), music. Justin Fisher (http://www.geocities.com/SoHo/Lofts/1121/), graphics. Csabo (http://www.doomworld.com/xwe/), XWE. Olivier Montanuy and Andre Majorel, DEUTEX/DEUSF manual, a wealth of information in and of itself. Greg Lewis, DeHackEd. Dave Morano (http://www.RightCore.com), Titlepic, server space and general moral support. Epictetus, for keeping me sane. * Copyright / Permissions * Authors MAY use these levels as a base to build additional levels. In particular I encourage authors to examine and use the dehacked.lmp to create their own runaways (I've included a mini- tutorial in the comments). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * http://www.rightcore.com/~meszaros/pickups/rakehell.zip ================================================================