=========================================================================== TITLE : QDOOM - Quake Done DOOM Style FILE NAME : QDOOM101.ZIP VERSION : 1.0 NOTE: This version contains minor fixes to work with GLEDGE 1.29+, and has OGGs instead of MP3s - there are no new features. ENGINE : GLEDGE 1.29+ (http://edge.sourceforge.net) ORIGINAL RELEASE DATE : August 16, 2001 RE-RELEASE DATE : April 6, 2005 AUTHOR : Marc A. Pullen [FANATIC] WEBSITE : http://fanaticalproductions.net OTHER FILES BY AUTHOR : New Breed, BreedDM, ROKS, ROKS RA, RUINS, HacX DESCRIPTION : The only complete and unique Quake to DOOM conversion, now works with EDGE 1.29+, and uses OGG music file format versus MP3 CREDITS : id Software Raven Software The EDGE team The Covert Ops team The GothicDM Teams Banjo Software (RIP) Gokuma (for the DDF inspiration and help) All DOOM News sites Everyone that plays DOOM and enjoys it for what it is -A GAME! =========================================================================== ------------------------- PACKAGE INFORMATION : ------------------------- REQUIRES : DOOM2.WAD and the EDGE engine WILL ONLY RUN WITH : EDGE source port version 1.29+ at http://edge.sourceforge.net WILL NOT RUN WITH : DOOM.EXE, DOOM2.EXE, or any other source port ------------------------- GAME INFORMATION : ------------------------- MAPS : 12 maps (QD1 - QD12) SINGLE PLAYER : Yes COOPERATIVE 2-8 PLAYER : Yes DEATHMATCH 2-8 PLAYER : Yes DIFFICULTY SETTINGS : Yes NEW SOUNDS : Yes NEW MUSIC : Yes NEW GRAPHICS : Yes NEW TEXTURES : Yes NEW DEMOS : No ------------------------- CONSTRUCTION : ------------------------- BASE : From scratch BUILD TIME : started 2/23/1999, ended 4/25/2001 EDITORS USED : Paint Shop Pro -textures, sprites, graphics Animation Shop -animated/swirly liquid textures Paint Brush -minor cleanup and croping Winpak 1.3 -extract Quake resource Adqedit 1.3 -extract and edit Quake sprites and graphics QuArK 5.3 -extract textures qME 3.1 -pose and take screenshots of models to create sprites DeuTex 3.6 -build QDOOMTST.WAD from scratch Wintex 4.3 -edit QDOOMTST.WAD and it's resources DOOMCad 5.1 -main map editor WAD Studio 1.5b -used for error checking and making small lines WAD Author -backup map editor (used for detail work) GLBSP -map compiler RMB -reject map builder WAD Cleaner 1.0 -cleans and compacts QDOOM.WAD CMAPTOOL -BOOM's colormap tool Digital Orchestrator Pro 3.00.37 -music editor Cool Edit 96 -sound editor OGGENC.EXE -encodes WAV music files to OGG format Notepad -used to create/edit DDF and RTS EDIT -used for ASCII art for ENDOOM screens KNOWN BUGS : none that are significant RESOURCES : Quake (obviously) HeXen2: (some modified sounds and sprites) QEX2A0 - QEX2F0 (small explosion) DSPUMPS1 and DSPUMPOV (the metallic clank only) DSRUBBL1 - DSRUBBL3 (stone and metal shattering) GothicDM.wad: two very modified transparent window bar textures (used in map01) Skypack1.wad: created by Stian Skjondal (zsignal) QSKY_01 - QSKY_04 (various mountain skies) DarcJedi's custom skies: www.telefragged.com/soup QSKY_C1 - QSKY_C4 (cloudy mountain sky) QSKY_C1 - QSKT_C4 (cloudy moon sky) =========================================================================== --------------------------- COPYRIGHT AND PERMISSIONS : --------------------------- Authors MAY use this package as a base to build additional levels. NOTE: name your levels QD13 - QD32 after compiling them and running RMB on them using Wintex. You need to rename the MAP## to QD## and the GL_MAP## to GL_QD##. You MAY NOT use portions of this package in your project(s)! You MAY distribute this package via the Internet, but NOT via Diskette or CD, etc., and only if you include the zip file intact. This package MAY NOT be sold. You MAY NOT kill anyone as a result of playing any game. It's just a game!