=========================================================================== Archive Maintainer : Update to : Advanced engine needed : limit-removing Primary purpose : Single Player =========================================================================== Title : Escalation II: Centurion Night Filename : ph_e0100.zip Release date : 08/02/14 Author : James "Phobus" Cresswell Email Address : james@mpcressy.com Other Files By Author : Scourge (ph_scrge.zip) White Light (ph_wl.zip) Warpzone (ph_wz.zip) Scars of the Wounded Prey (ph_quik1.zip) Too Much Brown Texture Pack demo room (2mbrown.zip) zctcmaps MAP05 (zctc.zip) Twisted Joke (ph_dac.zip) Community Chest 3 MAP18 (cchest3.zip) Justice - Infernal Mechanics (ph_quik3.zip) ZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip) Coils of the Twisted Tale (ph_quik2.zip) Ten Community Project MAP05, MAP16 (TCP.zip) Virus Episode 1 "Shareware Demo Release" (ph_virus.zip) Tiny Pack 1 - "Tiny Chances of Survival" (ph_tp1.zip) Claws of the Enraged Beast (ph_quik4.zip) The Mouth of Death (ph_mod.zip) Phobus' Fragments of DAC2009 (ph_dac2.zip) White Light: 2010 Edition (ph_wlx.zip) Small Dark Twisted Computer Lab (ph_quik5.zip) Doom 2 Unleashed MAP10 (pc_cp.zip) Plutonia Revisited Community Project MAP14 (prcp.zip) Tactical Chainsaw, Stocked Player and Pistol Start Enforcer (ph_stuff.zip) 1994 Tune-up Community Project MAP16 (1994tu.zip) 32in24-11: Occupy Doomworld MAP25, MAP40 (32in2411.zip) Doom The Way id Did E3M6 (DTWiD.zip) Blood Red (ph_quik6.zip) MAYhem 2012 MAP01, MAP06 (MAYhem2012.zip) Community Chest 4 MAP03, MAP07, MAP13 (cchest4.zip) Phobus Pre-'13 Grab Bag (ph_pre13.zip) Escalation I: The Breach (ph_e0050.zip) ZDoom Community Map Project: Take #2 (zdcmp2.zip) Abyssal Speedmapping Session II MAP03 (abysped2.zip) NOVA: The Birth MAP11 (nova.zip) Misc. Author Info : I'm aiming to get another 3 of these out by the 21st Annual Cacowards! Description : The sequel to "The Breach" - 100 monsters for you this time. The "story" is... "The UAC, which is very impressed with how the PMC handled clearing out the previous 'scientific' installation, has hired them on again to clear out a larger facility. Your PMC, very unimpressed at your potentially lethal mistake on that mission, flies you out with a crate of equipment, which will be dropped in with you by the helicopter crew. Sniggering to themselves, the crew set out in the dead of night, whilst you pointedly ignore their jibes. It's not like you failed or anything... Finally, you reach the facility and jump out of the helicopter. Landing with a grunt, you hear the crate smash into the ground next to you with an oddly liquid sound. As the clatter of rotors recedes, you realise they mixed up your equipment with part of a supply of MREs that was to be delivered on the next stop. Feasting on some of the meals that survived the fall, you contemplate radioing the helicopter to come back and drop off your equipment... Which would include the radio you'd want to make the call on. Shit..." Additional Credits to : id Software (Doom II, Doom 3 [where the new sounds are from] and Quake [where the brown rock texture is from]) CodeImp (DoomBuilder 2) Simon "Slayer" Judd (SLumpEd) Microsoft (Paint XP) aap (DoomWord.exe) wikipedia ("Operation Upshot-Knothole BADGER" image) wikimedia ("Night Vision Helicopter Landing" image) James "Jimmy91" Paddock ("Death Rally - Open/Let's Race" MIDI [D_DM2INT] and "Explosion.mid" [D_DM2TTL]) Tormentor667 (best source I have for the night sky used) Gilberto Bressan Junior (Savatage font) Mark7 ("One Must Fall 2097 - Menu v1.1" MIDI [D_RUNNIN]) =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : All resources except the level music, rock texture and waterfall textures pulled from the previous Escalation, map is new from scratch Build Time : 12 hours Editor(s) used : DoomBuilder 2, SLumpEd, DoomWord, Paint XP Known Bugs : None May Not Run With... : Vanilla Doom and other non-limit removing ports Tested With : ZDoom 2.7.1 and prboom-plus 2.5.1.3 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://wwww.phobus.servegame.com/doom/ FTP sites: