=========================================================================== Archive Maintainer : (special instructions if any) Update to : (original filename if updating an existing file) Advanced engine needed : Skulltag/zDoom Primary purpose : Single Player Only =========================================================================== Title : It's Nothing Personal Filename : PERSONAL.WAD Release date : 9/16/11 Author : Joshua Dickerson Email Address : dickersonrv2009@yahoo.com Other Files By Author : Severed (SEVERED.WAD) Misc. Author Info : Description : This is part 2 to my seven level campaign titled "Severed". Wanted to get this one out there as soon as I could. Planned on releasing the campaign as one whole wad, however due to the time it seems to be taking me to develop a single level, I decided to now release my campaign in parts. When it's finished, I suppose I will package it all together and put a bow on it. It's Nothing Personal is a personal homage to one of my favorite Plutonia levels: Go 2 It. I didn't structure any part of the level after Go 2 It, but rather tried to recreate a fair but severely challenging map remniscent of Go 2 It. In no way do I think my prowess can stack up to Plutonia's greatness, by the way. Anyways, at first I didn't intend for this level to be completeable by pistol start (this map was originally intended to be the level before the final level in the campaign), but tweaked it just barely enough so that it's possible to do such. I've play tested it on Ultra Violence from pistol start and if a mere mortal like me can complete it, I'm sure any of the Doom Gods can do it. There are some vague switches and obtuse secrets to be had, and even I felt put off by it, but it seems to encourage full exploration of the map, so I hesitantly left them in. Just like my previous Severed map, this one utilizes a lot of the neat zDoom/Skulltag engine features, such as jumping, swimming, zooming, etc. I also decided to leave out the heavily colored sectors in this one as well, as it didn't seem to fit in very well with the feel of the level. Big thing here too: this map slows up like a bitch if all the full effects of the Beautiful Doom wad are left on, so go into the options and tweak whatever is neccessary for your machine. After this lengthy description, I would like to say ANY feedback would be greatly appreciated! Especially critical! I'm still learning the ropes of publishing and creating, so I would like to know the brutal truth about anything you think about this map. Thanks! Additional Credits to : The creator of the Beautiful Doom Wad (Jekyll Payne!) =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A couple of months Editor(s) used : DoomBuilder 2, Slade 3 Known Bugs : Not sure yet. May Not Run With : Anything but zDoom/Skulltag Tested With : Skulltag (latest version) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (delete one of these two paragraphs:) You MAY distribute this file in any format. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: