=========================================================================== Archive Maintainer : None Update to : None Advanced engine needed : jDoom Primary purpose : Single/Experimental =========================================================================== Title : Poetic Doom Filename : (filename of primary file (xxx.WAD)) Release date : 6-1-03 Author : Andrew Hunt of TeamKill Email Address : ahunt@du.edu Other Files By Author : Kill, which isn't finished yet. And Hypomnesia, which isn't finished yet either. Misc. Author Info : I tend to focus on old-school and minimalist maps. Description : For my creative writing class at school, I needed to design a community project of sorts. So, I decided to try something that, to my knowledge, has never been done before. Make poetic Doom levels. The idea behind the poetic Doom levels came from the way art will sometimes relate to poetry. Some artists will create a painting that was inspired by a poem, thereby representing that poem on the canvas. Taking this same idea, I began to ponder whether or not this was possible to do with a Doom level. After some contemplation regarding how I would go about this, I finally decided that it was possible, and to give it a try. Additional Credits to : Id Software for Doom, DU for the webspace and the class, and Kraftwerk, for having so much effect on me. =========================================================================== * What is included * New levels : Yes Sounds : No Music : Yes (see below) Graphics : No Dehacked/BEX Patch : No Demos : No Other : Yes, DED files. Other files required : The DED files should be included in the zip file. * Play Information * Game : DOOM Map # : E1M1-E1M3 Single Player : Designed for/ Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Umm, these are representations of poems. Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A total of about 4 hours. Editor(s) used : KillEd v1.2, TextPad, GoldWave Known Bugs : None May Not Run With... : Anything but jDoom * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.du.edu/~ahunt/p_doom * About the Music * I did go a bit further and pick out some custom music for these levels. On the “Japan” level, I chose a song I wrote which was inspired by Japanese pop music. In “I, Robot”, I chose another song I wrote which was inspired by Kraftwerk. This one is called, “Jinzouninjin”, which is a Japanese word roughly meaning “robot”. And finally, for “Trancephoric”, I chose a trance song I wrote called, “Sabrena's Song”. These three songs all help to further convey the meaning of each poem and level.