______ __ ______ |___ / / _| | ____| / / ___ _ __ ___ ___ ___ | |_ | |__ ___ __ _ _ __ / / / _ \| '_ \ / _ | __| / _ \| _| | __/ _ \/ _` | '__| / /__| (_) | | | | __|__ \ | (_) | | | | | __/ (_| | | /_____|\___/|_| |_|\___|___/ \___/|_| |_| \___|\__,_|_| =========================================================================== Advanced engine needed : Boom Compatible Primary purpose : Single play =========================================================================== Title : Zones of Fear Filename : ZoF.wad Release date : April 20, 2012 Author : Damned, Des_arthes, enkeli33, jaeden, klofkac, pipicz Beta Testing : Leebigh, PavelU Email Address : enkeli33@gmail.com WebSite : http://liquiddoom.net/zof/ Other Files By Author : Idoom mapping contest #1: Quake World Misc. Author Info : Band of Czech authors with different level of experience Description : After the first czech community project we were decided to make something larger hance Zones of Fear were born. Additional Credits to : ID soft, Raven soft =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : nearly 2 years Editor(s) used : Doom Builder,Doom Builder 2, Slade 3, XWE, Slade3 Known Bugs : Some HOMs here and there. May Not Run With... : We tested it also in Odamex, but due to the bugs of it, some maps are unplayeble. Use engines which support boom generated actions and voodoo dolls. =========================================================================== +++++++++++++++++++++++++++++++++Resources+++++++++++++++++++++++++++++++++ =========================================================================== Heretic, Hexen Asylum.wad - (http://www.doomworld.com/idgames/?id=3625) Erratic Texture Pack 1 - (http://www.doomworld.com/idgames/index.php?id=10831) Daggerfall Textures - (http://www.doomworld.com/idgames/index.php?id=15534) Celtic Shrine Texture Set for Doom2 - (http://www.doomworld.com/idgames/index.php?id=10829) Legend of the Seven Paladins Textures - (http://www.doomworld.com/idgames/index.php?id=15543) =========================================================================== +++++++++++++++++++++++Additional Level Information++++++++++++++++++++++++ =========================================================================== Map01 : BLOOD Author : enkeli33 Music : Duke Nukem 3D Comments : Ordinary map which takes place in a castle, that lies on island. Name "Blood" is because of bloody rivers inside. This map is actually the first map made for ZOF. It is easy, quite short and small. --------------------------------------------------------------------------- Map02 : GRIM Author : enkeli33 Music : Duke Nukem 3D Comments : The environment changes frequently and it doesn't make sense. You can find crate on the ceiling and so on... That's because author of this map wasn't decided what exactly to make, yet he needs something to make. He combined all what comes to his mind. --------------------------------------------------------------------------- Map03 : CITY CENTRE Author : Damned Music : Doom 1 Comments : This map was originally designed for the another project. Before Zones of Fear, there was another idea of the Czech community project. Some maps were already finished, but the project was terminated. I took the inspiration partly from the Doom2 map13 but overall I wanted to make small map, which is easy to navigate. --------------------------------------------------------------------------- Map04 : NAZILAND Author : enkeli33 Music : Hexen 2 Comments : This map takes place in open nazi war. The player must find three castles and hit the teleport that send him for the key inside fourth castle. Please don't use rocket jump. That is not the right way how to reach those keys. One of the castles is locked. You need turn on two switches. The first on is in the cave and the second one in on the way to the battleground upwards. If you don't know what to do in Hitler's casle, shoot his picture and turn on switch nearby. --------------------------------------------------------------------------- Map05 : ONLY GENUINE CAN PASS Author : Damned Music : Requiem.wad Comments : This map was originally designed for this mapset. It was just work in progress without any special idea or inspiration. I am satisfied especially with the area with opening and closing barriers. Unfortunately this is also the reason, why it sucks at Cooperation. --------------------------------------------------------------------------- Map06 : UAC WAREHOUSE Author : jaeden Music : Doom 2 Comments : A small, relatively easy map with simple design. The warehouse atmosphere is supported with classical crate mazes. Shaft wandering is included. --------------------------------------------------------------------------- Map07 : GREEN TEMPLE Author : enkeli33 Music : Hexen 2 Comments : I have to admit I like hexen style designed maps. I made green temple map long time ago, but I deleted it by mistake. Well, it was poor designed anyway. So I decided to make this map again and better. This is the result. --------------------------------------------------------------------------- Map08 : SEARCHING ON HOLY GROUND Author : des_arthes Music : ??? Comments : Small map with rambling design (just my opinion). I assume that this map has some kind of story. Maybe some scientis were looking for something around the old church and they woke up monsters. Maybe that's the reason why this map has this name. --------------------------------------------------------------------------- Map09 : CATHEDRAL OF UNENDING DARK Author : jaeden Music : U96 - Das Boot Comments : As it's name says this map takes place in some cathedral. But this cathedral contains monsters, blood everywhere, devilish appearance, 666 and so on. This is the first map in megawad, where you can find BFG9000. --------------------------------------------------------------------------- Map10 : TEST OF PATIENCE Author : enkeli33 Music : Dave Daigneault aka SargPepp67 - music from Nightmare Isle wad Comments : Test of patience looks difficult but believe me, it's really easy. You can be capable to done this map in FIVE minutes. If you feel lost, here is the walkthrough: 1) Door Puzzle Try to open some door. It doesn't open the door you exactly tried to open, but another door nearby. So, you have to find very quicky, which door has been opened. 2) Crusher Yeah, you have to run to the red spot on the ground. It is your safe zone. And yeah, you have to repeat it tree times. The first run is for the switch. The second one is for the key and the last run is for the door. 3) Teleport trap DO NOT STEP ON THE TELEPORTER. Otherwise you'd need to cross over the crusher one more times. 4) Thin Walls Be careful. if you fall, you will die. Watch out for the chainguners, they're dangerous. 5) Infinite teleport There are thee rows of three teleport. In each row is one teleport which works only once and the rest of them are infinite. Here is solution: 1, 1, 3. 6) Platforms RUN RUN RUN. Use mouselook and RUN. If you fall down, you can use lift and teleport which send you on the other side of the hole. 7) Platforms 2 If you can't climb them, ignore them. You dont need to climb up. There is a secret way nearby. Try to find it and open it. 8) Teleport maze I know, you must hate me for this. :) I recommend you to use save and load again and again. Just do a step and save the game. And if you step on the teleport, which move you to the beginning, load the game and try to go elsewhere. The map in front of maze can help you. If you are really pissed off, just use idclip. :) 9) Infinite end Well, it is not infinite. :) --------------------------------------------------------------------------- Map11 : CAVES OF AGONY Author : jaeden Music : Doom 2 Comments : Map Caves of Agony is obviously inspirated by MAP11 Circle of Death from the original Doom 2. Especially the outdoor area near the start looks very similar. --------------------------------------------------------------------------- Map12 : HEXAGON CASTLE Author : klofkac & enkeli33 Music : Hexen 2 Comments : This map was made half by Klofkac and half by Enkeli. It is actually another puzzle map. So, here is the walktrough: 1) Clock puzzle When you notice the clock for the first time, remember the time on it. Yes, it's two o'clock. You will need this information later. 2) First cave Turn on the switch and the platforms disappear. Calm down. There is secret way nearby that can get you outside again. Just follow the candles. 3) Second cave Yes, another teleport maze. It's easier. There are candles that can help you find the right way. 4) Third cave You have to find out what switch is the right one. If you fail, you will die. The right one is marked by candles. 5) Fourth cave Just go throught the light path. If you step out, you will die. 6) Fifth cave There are twelve switches. If you remember what was the timo on the clock in first room, you know the right way. It's TWO o'clock. --------------------------------------------------------------------------- Map13 : AN UNKNOWN HOUR Author : damned Music : Duke Nukem 3D Comments : An unknown hour should be my first speedmapping attempt, but I got stucked on some detailing and the mapping consumed more and more time. The true is, I made it during quite short time but I couldn't call it speedmapping map. I tried to find some suitable place for this piece and Zones of Fear offered it. --------------------------------------------------------------------------- Map14 : RUSTED TOWER Author : enkeli33 Music : Heretic Comments : Rusted tower is another map in Heretic/Hexen style. It contains some big spaces, switch hunting, epic battles etc. I put in the map some teleport that can shorten the way. In the half of the stairs in tower, there is the switch that joins the lower part of the stairs with the the upper part. --------------------------------------------------------------------------- Map15 : THE CITY RUN Author : jaeden Music : Eminem - Lose yourself Comments : All that map takes place in big city crowded with enemies. It's just about killing them and clean whole city. Don't forget you can find the secret way that leads to level 31 somewhere! Good luck! ;) --------------------------------------------------------------------------- Map16 : THE MAYHEM Author : enkeli33 Music : Duke Nukem 3D Atomic Edition Comments : Maybe you will have problems with platforms in the big cave. Just use the strafe run. If you are still unable to reach the platforms, just use the teleport down in the lava. And remember, the keycards and skullkeys are different kinds of keys in this map. --------------------------------------------------------------------------- Map17 : CIRCLE Author : enkeli33 Music : Hexen 2 Comments : The first map I have ever made is the "Circle". The environment is mostly in the nukage rivers. You can find this map in my first megawad named "Destroy Hell.wad". This map is actually remake. I used my newest experience with mapping and this is the result. --------------------------------------------------------------------------- Map18 : GODLESS Author : enkeli33 Music : Doom 1 Comments : This map was originally in slot MAP28. It is smaller and easier map, because I wanted to give to players some rest before final slaughter. The maps 29 a 30 are very action. But eventually we decied to move this map to mapslot 18. --------------------------------------------------------------------------- Map19 : GATE THAT LEADS TO HELL Author : enkeli33 Music : Hexen 2 Comments : This level is really action. Don't stop shooting, killing and sending the bastards back to the hell. I have hidden in this map one super secret level with pile of megaspheres. --------------------------------------------------------------------------- Map20 : THE RIFT Author : jaeden Music : Linkin Park - Somewhere I Belong Comments : This map is quite big, long, full of enemies and with action on every step. There's nothing else I can say. Maybe you will appreciate all that castle athmosphere and chaotic design with lot of crazy ideas. --------------------------------------------------------------------------- Map21 : PEACE Author : enkeli33 Music : Hexen 2 Comments : Personally I think this is the best map I've ever made. Small, easy but with nice design. It contains boom technologies, like moving floor or door locked by all six keys. Love and peace. :) --------------------------------------------------------------------------- Map22 : UNDERSITE Author : jaeden Music : Hinder - All american nightmare Comments : I think this is interesting map. You have to find there all six keys. This task can be pretty hard because of complex (nearly chaotic) design, switchhunt and so on. I hope you will have enough patience to get to the end. Challange Accepted! :) --------------------------------------------------------------------------- Map23 : THE CONQUEST Author : enkeli33 Music : Heretic Comments : You surely recognize that the map has been inspirated by map31 from Alien Vendetta wad. And you're right. I wanted to make something special. The map contains three part. The third part is locked. The first part is mostly red. The second one is blue. When you find the keys, go to the third part. There is another switch hunting. You need to find switch X and switch Y, then open the door where you will find the last key. --------------------------------------------------------------------------- Map24 : THE RIDDLE Author : jaeden Music : Shinedown - 45 Comments : These caves and switchhunt stucture bring Hexen to my mind. The map is pretty big, long, hard and can take lot of time to finish. If you reach the end, you can congratulate to yourself. --------------------------------------------------------------------------- Map25 : THE OBLIVION Author : enkeli33 Music : Hexen 1 Comments : This wierd map was inspirated by Vatican. Don't worry, I'm atheis. The only goal is to survive and kill all enemies. --------------------------------------------------------------------------- Map26 : TOWER OF BLOOD Author : jaeden Music : Dead By Sunrise - Let Down Comments : The name says all. Blood is everywhere. The whole tower is hardcore bloody labyrinth. I think Jaeden has done a big piece of work here, especially with lights and shadows. --------------------------------------------------------------------------- Map27 : DEEPER AND DEEPER Author : enkeli33 Music : Hexen 2 Comments : Originally I wanted to make map, where you start in the base and you go to the cave that leads deeper and deeper and deeper. Throught the mines and drill rooms to the hell. You will see, If I have done it right. --------------------------------------------------------------------------- Map28 : THE FALLEN Author : pipicz Music : Comments : So even I contributed with a map :-) This map's story of getting into ZOF is a bit unusual. Initially, The Fallen was supposed to be a map for my project in progress known as Bloodstain. But later I started to feel that this map wouldn't fit in there. So I suspended its creation at about 40% of progress without any plans to finish it in the future. But not long after that, I found out that Gusta wasn’t completely dead yet (by that time :-)) and suggested of moving Damned’s map Hollywood back to Gusta’s highly anticipated project Kama Sutra 2. In fact, Hollywood had originally been designed as a map for KS2 but after being refused because of its limit-removing nature, Damned offered it to enkeli33 as a map for ZOF. But for those who don’t know, a long time ago Gusta decided to ignore the vanilla limits in secret maps, so Hollywood went back to its original destination (of course with a secret map slot). So I decided to finish my map The Fallen which had been buried somewhere deep inside my map folders to fill Hollywood’s slot in ZOF. Regarding the map itself, it’s an overscaled (although in comparison many ZOF’s maps it definitely isn’t :-)) action-packed map in the style of PL 24 & 27, HR 24 and AV 26 etc. The last mentioned obviously inspired me the most. It just consists of large gloomy tan/grey stony halls full of turrets with monsters. And it’s completely axially symmetrical. To some players the gameplay may seem harder than the majority of ZOF’s maps, but actually it plays quite well – of course if you don’t stop running. :-) --------------------------------------------------------------------------- Map29 : ROTTEN Author : enkeli33 Music : Duke Nukem 3D Comments : I'm pround of this map. I think I managed the right rotten atmosphere I wanted. The map contains very interesting secret. This map was inspired by a map in the Resurrection of Chaos wad for Hexen. --------------------------------------------------------------------------- Map30 : THE DOOMCORE Author : jaeden Music : Escape The Fate - Prepare your weapon Comments : Meh... This map is huge as fuck and extremly long. It will be certainly very controversial. You need plenty of patience to reach the end. Maybe you won't even make it through at once. Take a break from time to time, have a drink, walk with dog... --------------------------------------------------------------------------- Map31 : RIVALSIDE Author : jaeden Music : Eminem - Mosh Comments : This is quite little map with wolfenstein design and you can find there hidden way to secret map 32. I wish you had luck again... --------------------------------------------------------------------------- Map32 : AN INGLOURIOUS BASTERD Author : damned Music : Doom 2 Comments : I have never made a map with Wolf texuteres. That is why I chose map slot 32. I wanted to make some Nazistic nest with slightly realistic layout and use mostly the Nazis as enemies. But the map would be quite plain with only one enemy. I think I successfully implemented also some demons and the map stayed consistant. --------------------------------------------------------------------------- * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://liquiddoom.net/zof/