=========================================================================== Archive Maintainer : Please place in levels/doom2/ports/megawads Advanced engine needed : MBF Compatible Primary purpose : Single player =========================================================================== Title : Valiant Filename : valiant.zip Release date : February 7th, 2015 Author : Paul "skillsaw" DeBruyne Email Address : pgdebruyne@gmail.com Other Files By Author : Sector 666 (666.zip) Aeternum (aeternum.zip) Vanguard (vanguard.zip) Lunatic (lunatic.zip) Hanging Gardens (hgarden.zip) Contributions to various community, team, and personal projects, including Back to Saturn X Episodes 1 and 2, Stronghold: On the Edge of Chaos, ZPack, Community Chest 4, Unholy Realms, and various 32in24 sessions. Misc. Author Info : Makes maps for Doom Description : Valiant is a MBF megawad for Doom II featuring 32 new maps spanning 5 themed episodes. Each map is designed to be played from a pistol start, but some effort has been made to support continuous play as well. Additionally, Valiant includes a number of new monsters and weapons implemented through an extensive MBF format DeHackEd patch. As a result, Valiant is not compatible with gameplay mods, and can only be played in ports with full MBF DeHackEd support. At present, these include ZDoom, GZDoom, PrBoom-plus (complevel 11), and Eternity. Zandronum is also supported through DECORATE. =========================================================================== Port Differences : In ZDoom and Eternity, each episode is selected from the main menu. In PrBoom-plus, Valiant plays like a conventional 32 level megawad with a death exit at the end of each episode. Episode ending texts and splash screens are implemented using MAPINFO and therefore are only present in (G)ZDoom, Eternity, and Zandronum. Music changer objects are used a few times. These are not supported by Eternity, and thus Eternity will simply continue playing the map's default midi track in these situations. The final boss will graphically glitch in ports without DECORATE support but this does not impact gameplay. I recommend playing in ZDoom or Eternity for the optimal experience. If you would like to record demos or play multiplayer, PrBoom-plus or Zandronum are recommended, respectively. =========================================================================== Special Thanks : Special thanks to dew, esselfortium, Seele00TextOnly and Tarnsman for testing, quality control, criticism, and technical advice, and also for being chill dudes. Thanks so much for your help! Special thanks to the creators and maintainers of utilities, source ports, and wikis, without which this project wouldn't have been possible. Special thanks to the Doom community as a whole, but especially the Doomworld forums and #doomtwid for making me feel at home. Texture Credits : NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion esselfortium RottKing Nuxius Afterglow AgentSpork Enjay Huy Pham SargeBaldy Tormentor667 Iikka Keranen Cage FuzzballFox zrrion the insect Nightfall Blue Shadow skillsaw GothicDM Team Eternal Doom Team id Software Raven Software Rogue Entertainment Valve Software Sprite Credits : NMN Eriance Jimmy Yurithehairfan Huy Pham IMX Vader Neoworm Cyb Icytux Captain Toenail Maelstrom Tormentor667 skillsaw id Software Raven Software 3d Realms Fonts : AgentSpork Palette : Uses red range from 32in24-13 palette by esselfortium GLDefs : Gez Misc Graphics, Splash Screens, Status Bar : skillsaw Music Credits : MAP01 - "air.mid" (Stewboy) MAP02 - "coldwires.mid" (Stewboy) MAP03 - "window.mid" (Stewboy) MAP04 - "river.mid" (Stewboy) MAP05 - "core.mid" (Stewboy) MAP06 - "Water World" (Bobby Prince) MAP07 - "Aliens, Say Your Prayers" (Bobby Prince) MAP08 - "Astral Dreadnought" (Jimmy) MAP09 - "Dark Angel" (Jimmy) MAP10 - "Fallen Sun" (Jimmy) MAP11 - "Cataclysmic Impact" (Jimmy) MAP12 - "Flatulence Protocol" (Jimmy) MAP13 - "Postmodern Muck" (Jimmy) MAP14 - "rustybridge.mid" (Stewboy) MAP15 - "Goin' Down the Fast Way" (Lee Jackson) MAP16 - "skytemple.mid" (Stewboy) MAP17 - "Stealth Mode" (Jimmy) MAP18 - "Prototype (extended) ft. Stuart Rynn (Jimmy) MAP19 - "Sunset Over Babylon" (Jimmy) MAP20 - "Anchor" (Mark Klem) MAP21 - "Points of View (Jimmy) MAP22 - "Baron's Province" (Jimmy) MAP23 - "Industrial" (SlayeR) MAP24 - "Frivolous Encounter" (Mark Klem) MAP25 - "Death Scythe" (Gundam Wing: Endless Duel) MAP26 - "On Space Station" (Gundam Wing: Endless Duel) MAP27 - "Epyon" (Gundam Wing: Endless Duel) MAP28 - "Moon/Mars: Sukarabe Fight 3" (The Hybrid Front) MAP29 - "Mercurius / Vayeate" (Gundam Wing: Endless Duel) MAP30 - "End Credits" (Thunder Force 4) and "Antarctic" (Gundam Wing: Endless Duel) MAP31 - "stars.mid" (Stewboy) MAP32 - "Aztec Gods" (Jimmy) Intermission - "Character Select" (Gundam Wing: Endless Duel) Title - "Versus Screen" (Gundam Wing: Endless Duel) Text screen - "Credits" (Gundam Wing: Endless Duel) Sound Credits : Jimmy Eriance Xaser Monolith Games Croteam id Software 3d Realms =========================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : MAPINFO, DECORATE, etc. Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Maps and DeHackEd new from scratch; texture wad based on CC4-tex Build Time : Three years, off and on Editor(s) used : Doom Builder, Slade, WhackEd, GIMP, Notepad++ Known Bugs : There is a graphical glitch with the final boss that occurs only in non-DECORATE based ports, due to certain hard coded behaviours. May Not Run With... : Valiant will have conflicts with gameplay mods due to its extensive use of DeHackEd. Valiant will not run with versions of PrBoom-plus lower than 2.5.1.4, or any port without support for MBF code pointers OR DECORATE, or on any port that does not support ZDBSP extended nodes. ZDoom, GZDoom, PrBoom-plus (complevel 11), Eternity, or Zandronum are recommended. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (Note that if you'd like to use something from Valiant, feel free to contact me and I can try to let you know it's source. Anything I made myself is totally free for reuse - but you should contact me just to make sure that the resource you want to use is my own work.) You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors