=========================================================================== Advanced engine needed : Boom-compatible Primary purpose : Single play =========================================================================== Title : The Revenant Problem Filename : REVPRBLM.WAD Release date : 12/23/17 Author : Revenant100 aka Marphy Black Email Address : [redacted] Other Files By Author : D2SPFX19.WAD, D1SPFX19.WAD, D2DEHFIX.DEH, D1DEHFIX.DEH, 100KREVS.WAD, INFREVS.WAD Description : There is a runaway Revenant barreling down the teleporter track. Ahead, at the main teleporter's destination, there are five Imps trapped by explosive barrels and unable to move. The Revenant is headed straight for them. You are standing inside the nearby STARTAN2 viewing chamber next to a switch. If you press this switch, the Revenant will change to a different teleporter. However, you notice that there is one Imp trapped within explosive barrels at this side teleporter's destination. You have two options: 1. Do nothing, and the Revenant fires a rocket which explodes the barrels, killing the five Imps at the main teleporter. 2. Push the switch, diverting the Revenant onto the side teleporter where it will kill one Imp. Which is the most ethical choice? Additional Credits to : Jesse Prinz - Trolley problem drawing Anonymous - Sprites Mike12 - Sprites Chris Schnefke - Sprites Mark Lovegrove - Intermission music sgt_napalm - Testing and suggestions =========================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 4 days Editor(s) used : GZDoom Builder v2.3.0.2975, SLADE v3.1.2, WhackEd 4 v1.2.0 Known Bugs : If you press the Switch Teleporter button at a very specific time, it is possible for the runaway Revenant to get stuck on the stop gate. This is not actually a bug but rather a demonstration of the fact that, in a scenario in which there are only two possible choices each with their own pros and cons, there is always a third better choice that has none of the cons of either. However, despite not being a bug, the runaway Revenant becoming stuck exhibits an issue strikingly similar to (but not actually) a bug, rendering the level unbeatable. At that point, you must restart the level manually, but again not because it's a bug. May Not Run With : Vanilla exe Tested With : PrBoom+, GLBoom+, GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors