=========================================================================== Advanced engine needed : Boom-compatible source port with support for sky transfers Primary purpose : Single play =========================================================================== Title : MAYhem 2018 - Purple Edition! Filename : MAYhem18P.wad Release date : November 7th, 2018 Author : A bunch of purple monkey dishwashers Email Address : [redacted] (Obsidian's email address) Other Files By Author : Varies by author Misc. Author Info : Orange blows Description : 20 maps made in the month of May, with an epilogue bolted on to stop the player going into the stock maps. The theme of this year's MAYhem was a slew of new enemies introduced into the roster for mappers to use. Story : Your name is Purple. In the world of Pokemon, most kids get the choice of one of three starter Pokemon when they come of age: a companion on their travels and a partner in their battles. You got the local professor of Palette-Swap Town (Professor Rhododendron, if you must know) pressing a pistol into your hand and drunkenly muttering something about "yellow rat varmits". So yes. In the world of Pokemon, your starter is a gun. It tends to win a lot. Leaving the mulberry expanse of Palette-Swap town behind, you embark upon your own, special Pokemon journey! Places to explore, Pokemon to shoo- erm, battle and maybe you'll get the best of your rival Orange! Who knows what awaits you! Additional Credits to : Everyone who participated Everyone who plytested and provided feedback AD_79 for the Violence texture set and updates Jimmy for some excellent MIDIs Dragonfly for the TITLEPIC and INTERPIC Galileo31dos01 form the STBAR graphics Dragonfly for tweaking MAP13 =========================================================================== * Maplist * MAP01: Failed Mining Operation Author: PepsiBepsi Music: "Shrouded in Darkness" by Jimmy MAP02: Vasiliki Thalassa Author: Aquila Chrysaetos Music: "Dark Groove Part 1" from Jazz Jackrabbit 2 MAP03: Surreality Author: Valkiriforce Music: "Fear's Falter" by David Shaw MAP04: Ultraviolet Author: Aquila Chrysaetos Music: "Harlequins" by Jimmy MAP05: Purplurium Processing Facility Author: Worm318 Music: "The Dave D. Taylor Blues" from Doom II MAP06: Sugar, Water, Purple Author: Pinchy Music: "Oxygenesis" by Jimmy MAP07: Everwhere Author: Obsidian Music: "Vesuvius" by Jimmy MAP08: Plum Predicament Author: Breezeep Music: "Moon/Mars - Sukarabe Fight 2" from The Hybrid Front MAP09: Heliotrope Author: an_mutt Music: "Recycle" by Maxime Tondreau MAP10: I Can Smell Your Fingerprints All Over My Computer Author: jmickle66666666 and Dragonfly Music: "Clubchip" by jmickle66666666 MAP11: Thunderstone Author: Forli Music: "Chiptube" by Jimmy MAP12: Purpleopolis Author: Crunchynut44 Music: Unnamed MIDI by Crunchynut44 MAP13: Pluto Author: AD_79 Music: "Phalanx" by Jimmy MAP14: Nailbiter Author: Swalzi Music: "Chant" by Lee Jackson MAP15: Haunter Author: Benjogami Music: "Dungeon 8" from Daggerfall MAP16: Lilac Anomaly Author: Nirvana Music: "Chozo Ruins" from Metroid Prime 2 MAP17: Permanganic Shores Author: BioRenegat Music: "Upstate Devil" by Alfonzo MAP18: Omega Anger Author: Bdubzzz Music: "Let's Go" by Bjorn Lynne MAP19: Murasaki Author: rdwpa and Scotty Music: "Compulsion" by Jimmy MAP20: Epilogue Author: Obsidian Music: MIDI of the Pokemon FireRed and LeafGreen theme MAP31: Tesseract Author: Megablast and Killer5 Music: MIDI of "Two Tides" from Ecco: The Tides of Time Title music: MIDI of the Pokemon FireRed and LeafGreen theme Level Clear music: MIDI of the Pokemon Center theme Intermission music: Random MIDI of "Purple Haze' by Jimi Hendrix =========================================================================== * What is included * New levels : 21 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP20, MAP31 Single Player : Designed for Cooperative 2-4 Player : Player starts with some optimizing, but nothing extensive Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : All maps were made in the space of one month. Compiling and polishing took about 5 months. -__- Editor(s) used : Doombuilder X, GZDoomBuilder, SLADE3, WhackEd4 Known Bugs : The Suicide Bomber enemies have a chance to launch the player into areas not usually accessible during regular gameplay May Not Run With... : Vanilla Doom, any port that doesn't support sky transfers * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors