=========================================================================== Advanced engine needed : Boom-compatible source port with support for sky transfers Primary purpose : Single play =========================================================================== Title : MAYhem 1500 AKA MAYhem2015 (v1.50) Filename : Mayhem1500.wad Release date : May 31, 2016 (v1), September 21, 2016 (v1.50) Author : A buncha schmucks Email Address : [redacted] Other Files By Author : Varies by author Description : After three successful(ish) endeavours and a year of slow-cooking, the MAYhem crew is back with 34 more maps made in May! This time, it's a very gothic edition of MAYhem where we decided to restrict every level to exactly 1,500 lines. These maps may be black like our souls, but we hope this WAD brings joy and laughter to those who play it! The Maplist: 01 - No Mayhem! by Walter Confalonieri 02 - The Silencer by Impboy 03 - Venom Canyon by jmickle66666666 04 - Prayers in Stone by dobu gabu maru 05 - Domain of the Generically Damned by cannonball 06 - Castle Bathory by Impie 07 - Scalding Creek by AD_79 and Marcaek 08 - Shi by Paul Corfiatis 09 - Bond of Blood by gaspe 10 - 1500 BC by Marcaek 11 - 1500 AD by AD_79 12 - Every Which Way but Loose by Chris Hansen 13 - Tech Center I-267 by CorSair 14 - You Are Worshipping a Sun God by Inkie 15 - Too Many Homages by Walter Confalonieri 16 - Sacrificial Circle by Phobus 17 - Drillbit Compression by Pinchy 18 - Solemn Outpost by Marcaek and an_mutt 19 - Still More Mayhem by Urthar 20 - Somnolent Keep by Zakurum 21 - Euronymous by Egregor 22 - Monument of Pain by Phobus 23 - Rancid Redeemer by Archi 24 - Intersection of Oppression by Marcaek and an_mutt 25 - The Way to Jadeamir by Pinchy 26 - Jadeamir by Pinchy 27 - Sleep with the Fishes by Breezeep 28 - Merciless by ArmouredBlood 29 - Solace of the Shadows by Demonologist 30 - Catastrophe at the Keep of Cape Caco by NoisyVelvet 31 - Benedictine Convulsions by Obsidian 32 - Art of Suffering by joe-ilya 33 - Isolation Game by Getsu Fune 34 - Isle of the Descendants by joe-ilya Music : 01 - DOOMin' by Rich ¥Weeds¥ Nagel [from Eternal Doom] 02 - Under Death by Mark Klem [from Requiem] 03 - El Dorado Never Shined as Bright as a Well Oiled Ass by jmickle66666666 04 - CHRIS3.MID by Christopher Wilkins 05 - Infuscomus by Guy Whitmore and Daniel Bernstein [from Blood] 06 - King's Court [MIDI version] by Kevin Schilder [from Hexen 2] 07 - The Raven's Nest by Jimmy 08 - Bloodthirsty by Paul Corfiatis 09 - Give in (with Pleasure) by Mark Klem [from Memento Mori II] 10 - And So I Carry On... by David Shaw [from Gothic Deathmatches II] 11 - Influxuation by Mark Klem [from Gothic Deathmatches] 12 - Into the Furnace by Jimmy 13 - Laboratory Level by Alexander Brandon [from Jazz Jackrabbit 2] and MaliceX [MIDI] 14 - Misty Menace by David Wise [from Donkey Kong Country] and Zero Beats [MIDI] 15 - Demons on the Prey by Robert Prince [from Doom] 16 - Sonne by Rammstein [MIDI author unknown] 17 - Drillbit Compression by jmickle66666666 18 - Map06 by Marc Pullen [from Gothic Deathmatches II] 19 - Still More Fighting [XG version] by Nobuo Uematsu [from Final Fantasy VII PC] 20 - Rain by David Rippy [from Age of Empires] 21 - Map07 by Marc Pullen [from Gothic Deathmatches II] 22 - MAP04 music from TNT: Evilution 23 - The Scarlet Citadel by Hellish Godzilla [from Plutonia MIDI Pack] 24 - Where Silence Has Lease by David Shaw [from Gothic Deathmatches] 25 - Weird by jmickle66666666 26 - Spirit Wiener by jmickle66666666 27 - Level 5 from Super Aleste 28 - Goin' Down the Fast Way by Lee Jackson [from Rise of the Triad] 29 - Suspense by Robert Prince [from Doom] 30 - And Then There Was Silence by Blind Guardian [MIDI author unknown] 31 - Plurry by Bucket [from Plutonia MIDI Pack] 32 - Dead Souls by Joy Division as covered by Nine Inch Nails [MIDI author unknown] 33 - Lonely Castle by Jeremy Soule [from Secret of Evermore] and The Jade Emperor [MIDI] 34 - ["The Mucus Flow" level music; title unknown] by B.P.R.D [from Community Chest 2] Additional Credits to : Nick Baker for compiling the texture resource; GothicDM, Fetal DM, Darkening E1, Overload, Surge, SlaughterDM, Crucified Dreams, and Execution for providing the textures for the resource; Anthony Czerwonka, Iikka Keränen, Dario and Milo Casali, Ola Björling, Derek MacDonald, Kerkko Välilä, François-Xavier Delmotte, Scuba Steve, and Nick Baker for creating those textures; Urthar and EffinghamHuffnagel for finding cool gothic pictures for the TITLEPIC, INTERPIC and BOSSBACK on the Internet; Chris Hansen, Ribbiks and Archi for helping convert those pictures into Doom graphics; EffinghamHuffnagel for that black, gothic lost soul on the menu; MionicDonut and Marcaek for leading the project; Walter Confalonieri for compiling the WAD; Impie for writing the intermission text (revised by The Green Herring); all the people on ZDaemon Thursday Night Survival who played this WAD; The Green Herring for extensive bugtesting and bugfixing just before release; all the other people who playtested this WAD; all the people who waited patiently for v1.50 to be released =========================================================================== * What is included * New levels : 34 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO Other files required : Nope * Play Information * Game : Doom 2 Map # : 01-34 Single Player : Designed for Cooperative 2-4 Player : Player starts only, sometimes Deathmatch 2-4 Player : Player starts only, sometimes Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : All maps were made in the space of one month Editor(s) used : GZDoom Builder, SLADE 3 Known Bugs : Watch out! MAP33 may not work very well in co-op. May Not Run With... : Vanilla Doom, any port that doesn't support sky transfers * All release dates * v1 - May 31, 2016 v1.25 - June 1, 2016 v1.3 - June 2, 2016 v1.35 - June 6, 2016 v1.36 - June 7, 2016 v1.38 - June 10, 2016 v1.39 - June 12, 2016 v1.45 - June 18, 2016 v1.46 - June 20, 2016 v1.50 - September 21, 2016 (sorry!) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip (Replace "cdrom.com" above with the current central mirror, because you have to include the above text verbatim to use the Gothic textures, but nobody in the Gothic Crew foresaw the idgames archive having to move servers just two years after the texture pack was released. Blame them, not us!) * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors