EEEEEEEEEE VV VV II LL TTTTTTTTTT EEEEEEEEEE CCCCCCCCCC HH HH EEEEEEEEEE VV VV II LL TTTTTTTTTT EEEEEEEEEE CCCCCCCCCC HH HH EE VV VV II LL TT EE CC HH HH EE VV VV II LL TT EE CC HH HH EEEEEEEEEE VV VV II LL TT EEEEEEEEEE CC HHHHHHHHHH EEEEEEEEEE VV VV II LL TT EEEEEEEEEE CC HHHHHHHHHH EE VVVV II LL TT EE CC HH HH EE VVVV II LL TT EE CC HH HH EEEEEEEEEE VV II LLLLLLLLLL TT EEEEEEEEEE CCCCCCCCCC HH HH EEEEEEEEEE VV II LLLLLLLLLL TT EEEEEEEEEE CCCCCCCCCC HH HH =========================================================================== Advanced engine needed : Any limit removing port. Tested on zdoom and prboom. gzdoom recommended. Primary purpose : Single player Note (MegaDoomer) : This version contains edits to significantly improve the gameplay in Map32, which was too good of a level in most ways to leave alone IMO. =========================================================================== Title : Eviltech: Soul Of Megawad (compatibility fixed version) with Map32 modifications Filename : eviltech.wad Release date : January 2, 2012. (original december 24, 2011) (Map32 updated release: January 9, 2012) Author : Nicolás Monti (Map32 edited by MegaDoomer for this version) Email Address : nicolasmonti83@gmail.com; bdl816@aol.com (MegaDoomer) Other Files By Author : deimos immaculated (deiminma.wad) Misc. Author Info : 28 year old Doomer who is learning english :P Description : classic doom megawad with 34 maps. I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made the following maps: 01-11, 21, 23, 26, 70% 0f 24 and the drawing for 25. at that time my computer sucked and I used doome42 for editing, doomed42 is by far the crappiest doom editor ever, it's buggy as hell and too way primitive. it seems that my maps 24 and 25 could'nt be built with it because of its limitations, they crashed every time so I left the project due to dissapointment. In 2010 I dove again in the world of doom and got doombuilder 2 so I made the rest of the levels and corrected some texture misalingments of the old levels. you may notice that the 2002 levels are smaller and simpler, more old schoolish than the new ones witch have more detailing and harder gameplay. The levels take the names of the buenos aires subway stations and most of them have a color predominancy of the respective station. there are 3 episodes: line d (map01-11 and 31) line c (map12-20) line e (map21-30, 32 and 33) This was an idea just to give some cohesion to the wad, some kind of pattern. however this wad contains just classic doom levels and not subways or anything like that. This wad is strongly if not plainly themed on tech bases, i'd say that most of the levels have a shores of hell feeling but without the hell part, some others are more like tech doom2 levels (line c) only levels 12 and 20 are more city themed. There are a bunch of hell levels on the net and those plenty of brown bricks and wood straight lined maps which I'll never enjoy so I tried to make a tribute to the classic techbase themed doom. Every level has been tested under 3 basic conditions: 1- pistol start 2- ultra violence 3- finished with 0% of the secrets So there are'nt mandatory secrets and every level is doable from pistol start though some of the can be a pain in the ass at the first part. nevertheless this wad was built to be played consecutively One tip: try not to let monsters behind you, I've put teleporting lines on some concave sections of some level in order to prevent monster stucking, so they'll follow you!!! Additional Credits to : id software, doomworld, all the people involved in the creation of doom and doom2, the people who made the doom editing tools and specially to all the people who keep playing doom and making levels just for fun and not for commercial purposes. doom is art for art. =========================================================================== * What is included * New levels : 34 new levels Sounds : No Music : Yes, love it or hate it! Graphics : the remaining doom1 textures and gzdoom script for lighting Demos : No * Play Information * Game : DOOM2 Map # : Map01-34 Single Player : Yes, made for Cooperative 2-4 Player : player starts only Deathmatch 2-4 Player : player starts only Difficulty Settings : Yes, so don't complain! (editing lazy part for me) * Construction * Base : New levels from scratch Build Time : 15 months, 4 months in mid 2002 and 11 months in 2011 Editor(s) used : Doombuilder2 and XWE Known Bugs : there is a minor HOM effect on map 19 ant NE, and another on map 20 at NE too. I don´t now why they persist and I don't want to tear appart every sector to find the solution... May Not Run With... : Doom2.exe * Story * you visited doomworld seeking some action. KILL'EM ALL!!! *maps description* MAP01 - CATEDRAL: short E1 like level, the external room with the pool added in 2011 as well as some texture rearrangements. made in 2002. predominant color: blue. MAP02 - 9 DE JULIO: the big brother of map 01, E1 like. some issues fixed in 2011 as door opens in the sky etc... made in 2002 predominant color: green. MAP03 - TRIBUNALES lots of cement walls, E2 feeling, small-medium size. made in 2002. predominant color: yellow. MAP04 - CALLAO strange texturing, E2 theme with some black panells. made in 2002 predominant color: black and brown. MAP05 - FACULTAD DE MEDICINA I drew this level on a piece of paper first. some little changes in 2011 strange level, not completely happy with it. made in 2002. predominant color: blue and green. MAP06 - PUEYRREDON desolation feeling, based on a drawing on a piece of paper. baron fight (lets assume it's 1993 and you are scared) made in 2002. predominant color: some kind of brown. MAP07 - AGUERO small level, I find it weird but I like it made in 2002. predominant color: blue (more or less...). MAP08 - BULNES bigger than the previous, a cross betwen E1 and E2 style made in 2002. predominant color: pink??? MAP09 - SCALABRINI ORTIZ similar in style to map08, more E1ish, small techmaze and airducts! made in 2002. predominant color: green. MAP10 - PLAZA ITALIA I don't know but the texturing reminds me to refueling base sometimes based on a drawing. I like it. made in 2002. predominant color: brown? MAP11 - PALERMO end of episode 1 (line d) end of the easy part. small level based on desolation feeling rather than action though it has its confrontation part! made in 2002. predominant color: brown. MAP12 - CONSTITUCION first drawn on a piece of paper tech city map, big, full of action made in 2011 predominant color: brown and black? MAP13 - SAN JUAN first drawn on a piece of paper. very techy doom2 styled, big. made in 2011. MAP14 - INDEPENDENCIA C first drawn on a piece of paper very techy doom2 styled, very big and very infested! made in 2011. MAP15 - MARIANO MORENO first drawn on a piece of paper. very techy doom2 styled, big. go for the secrets! made in 2011. MAP16 - AVENIDA DE MAYO sweet looking to me. teleporting hordes! a secret room based on a disco of buenos aires made in 2011. MAP17 - DIAGONAL NORTE first drawn on a piece of paper sweet looking to me again. take care at the last part made in 2011. MAP18 - LAVALLE smaller than the previous. maybe a recess to take some air, maybe not. made in 2011. MAP19 - PLAZA SAN MARTIN big abbandoned base, dark corridors and numerous teleporting hordes made in 2011. MAP20 - RETIRO maybe the lamest, but is a boss fight and the shape conditioned me! made in 2011. MAP21 - BOLIVAR ok, lets go back to school, small and not hard, it's one of the oldies made in 2002. predominant color: blue. MAP22 - BELGRANO nice mid-sized doom2 tech level full of action. made in 2011, first attempt in 2002!!! predominant color: brown. MAP23 - INDEPENDENCIA E strange level, E2 level with doom2 stuff. made in 2002. predominant color: yellow. MAP24 - SAN JOSE dark spooky level, desolation and sadness feeling on it. made 70% in 2002, then it started crashing everytime and I could finish it in 2011. predominant color: pink? MAP25 - ENTRE RIOS nice e2 styled, started on a piece of paper back in 2002 bare sectors made in 2002 and completed in 2011. predominant color: brown. MAP26 - PICHINCHA small-medium sized e2 styled level, oldy but nice made in 2002. predominant color: yellow. MAP27 - JUJUY first drawn on a piece of paper big E2 level with bits of E1 made in 2011. predominant color: green MAP28 - URQUIZA first drawn on a piece of paper big E2 leveL, the biginning of the end. made in 2011. predominant color: brown. MAP29 - BOEDO very big, full of monsters scary techmaze and dark rooms and predominant late e2 style. made in 2011. predominant color: pink? MAP30 - LA PLATA end level, a museum of styles, destroy the brain of the evil machine. made in 2011. MAP31 - MINISTRO CARRANZA secret level full of nazis based on my high school and its avenue rendered to a decent doom level . made in 2011. predominant color: white. MAP32 - JOSE MARIA MORENO secret level where you travel through phobos, deimos and mars and get a bonus for it! made in 2011. -Edited by MegaDoomer for gameplay changes with author's permission; see note near top of text file. MAP33 - EMILIO MITRE super secret level, you can access it from map32 doing your merits in zdoom, in another ports you might have to warp. made in 2011. MAP34 - NOSTROMO super secret level, you can access it from map33 doing your merits in zdoom, in another ports you might have to warp. well, I'm an alien fan too! made in 2011. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse unless written permission is obtained from the author. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This file may not be used for any commercial purposes without the author's agreement. * Where to get the file that this text file describes * http://www.doomworld.com/idgames/ and mirrors