=========================================================================== Archive Maintainer : Please replace the already-existing conf256.pk3 and text file with this one. Advanced engine needed : GZDoom Primary purpose : Single play =========================================================================== Title : Confinement 256 Filename : CONF256.pk3 Release date : 06/17/17 Author : Xyzzy01 and the wonderful Doom community Email Address : [redacted] Description : This originally started out as my set of 20 or so maps for ZDoom, but later turned into a full-fledged community project! The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads. I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design. The Doom community's 39 map submissions are bundled with my original 22 map campaign. Additional Credits to : Dragonfly and Bauul for helping me with the community side of the project, compiling everything into one pk3, playtesting... Everyone who participated, regardless if they made a map or not. For music, vgmusic.com and the music-makers of DW. =========================================================================== * What is included * New levels : About 60 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01, CONF01 - CONF59 Single Player : Designed for Cooperative 2-4 Player : No, but CONF51 does implement coop-play Deathmatch 2-4 Player : No, but CONF28 is designed for deathmatch Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Exactly 1 year, 1 month, 2 weeks and 6 days Editor(s) used : Various Known Bugs : None that we found, though considering this is a community project, there's bound to be some. May Not Run With : non-ZDoom based source ports Tested With : Chocolate Doom, PrBoom+, ZDoom, GZDoom, Zandronum * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors