=========================================================================== Advanced engine needed : Boom/PRBoom Primary purpose : Single Player =========================================================================== Title : Confinement Community Project Filename : Confinement.wad Release date : 1/2/2018 Author : Multiple, See below Email Address : [redacted] Other Files By Author : N/A Misc. Author Info : Contributions credited to R1ck, Dreadopp, Big Ol Billy, Phade102, Pinchy, 7Soul, Poohlyash, Quantum Deranger pcorf, Myst.Haruko, Muumi, Dragonfly, Floatrand, Riderr3, SGS Man, Leodoom85, Xyzzy01, UAC-Janitor, and Remmirath Description : The Confinement Community project was created with one objective in mind. Create a map of any size between 1024x1024 and 2048x2048. Nineteen talented mappers came together over an extended period of time to produce Twenty Three beautifully detailed maps, built into a confined space. Additional Credits to : Dragonfly - for doing the major end work, including adding all the custom music to the wad, and keeping me going. Xyzzy01 - For doing the first phase of testing and bugfixes, such as Sky transfers, broken encounters, misalliigned textures, ect. Leodoom85 - Full credit for all second phase of bugfixing after initial release, finding bugs that were missed, fixing a sky transfer issue on some maps, including compiling CC4-tex into the wad file and addressing all issues caused by the compile. Bauul- Uploading the compiled version to Idgames for me, since I do not have access to an FTP uploader. This project would not have been finished if not for the four above people. They helped me so much and I am so grateful. =========================================================================== * What is included * New levels : 23 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No (describe if yes) Other files required : None * Play Information * Game : DOOM2 Map # : Map01 - Map 21 (With Maps 31 and 32 included as secrets) Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : N/A Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Full project completion 6 months, Individual map contributes varied. Editor(s) used : Doom Builder 2/ Gzdoom Builder Known Bugs : Map 31 will not work properly unless Ghost monsters are enabled. This is not exactly, a bug, but a requirement. For the full experience, please make sure your source port supports or otherwise has Ghost monsters enabled. May Not Run With : Any Non Boom Compatible Port Tested With : PRBoom+ (Latest Version) GZDoom (Latest version) * Copyright / Permissions * Authors (May NOT) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY not distribute this file in any format. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors