ARMADOSIA THE MAD CORRIDOR Update to : /doom2/Ports/megawads/amdosia.zip Advanced engine needed : limit-removing Primary purpose : single play Title : Armadosia The Mad Corridor v2.1 Filename : armadosia.wad (CRC-32: 657C8B8A) Release date : 2016-05-18 Author : arma kero Email Address : [redacted] Misc. Author Info : http://www.armadosia.com/ Description : Large, complex levels, with a focus on exploration Additional Credits to : RjY and Never_Again – playtesting and bug fixing * What is ARMADOSIA * New levels : 32 Sounds : No Music : No (best with PSX Doom or Doom64 soundtracks) Graphics : Yes — textures from Shadowman (Dreamcast); Turok and Doom64 (N64); one from Return To Castle Wolfenstein, and many more from various free texture packs off the web Dehacked/BEX Patch : No Demos : No * Play Information * Game : DOOM2 Map # : MAP01-MAP32 Single Player : Designed for Cooperative 2-4 Player : 2-player Deathmatch 2-4 Player : No Difficulty Settings : Yes (UV and HMP) * Construction * Base : all built from scratch Build Time : many years ... I don't know exactly .... 3 years, I think (I started Armadosia when I was unemployed). Editor(s) used : original — WadAuthor, WinTex, DeePsea and glBSP update — Doom Builder 2, GZDoom Builder 1.14, DeePsea, SLADE 3, glBSP, Zennode and RMB Known Bugs : visplane overflows on some maps in vanilla/Choco MAP28 requires a port with BLOCKMAP > 64K support May Not Run With : DOOM2.EXE (see Compat section) Tested With : Prboom-plus, Chocolate Doom(-plus), GZDoom * What's new in Version 2.1 * - fixed bad nodes on MAP07 in arma-old.wad - fixed several visual issues on MAP11 - made teleporter lines on MAP30 WR instead of W1 * What's new in Version 2 * - Vanilla (DOOM2 v1.9) behavior compatibility for all maps - 100% kills and secrets guaranteed from a pistol start on all maps - "Hurt Me Plenty" skill level - Coop starts (2-player only) - Texture alignment and unpegged doortracks - Two new flats to fix misaligned lights and a teleporter - TEXTURE1 and PNAMES reworked to prevent Medusa - non-repeating SKY3 - 31 new patches for the above See changelog.txt for a comprehensive list of the changes. * Compatibility * Recommended engine: Prboom-plus with "-complevel 2" Chocolate Doom-plus: works without issues on all maps except MAP28, HOM over some structures at the start of MAP32 for unknown reasons (G)Zdoom: "Doom (strict)" compat recommended Chocolate Doom: visplane overflows on maps 03, 10-12, 20, 21, 23 and 32; HOM due to drawseg overflow, occasional tutti-frutti; MAP28 unplayable Despite not having been used for testing, Eternity, Crispy Doom and Doomsday should have no problems as they largely preserve the original DOOM gameplay and mechanics. * Gameplay Notes * Most of the maps range from large to enormous. Some may take over an hour to complete on first try. Expect a lot of backtracking and switch hunting while you take in the scenic views. ;) MAP29 may look impossible to complete from scratch; however, there is a way to exit with 100% kills and some supplies to spare. While most maps have you start in secure locations, that's the only indulgence you can count on. Slow starts with limited arsenal and ammo are the rule rather than an exception. This is an Armadosia hallmark and for the most part the update aims to preserve the original's gameplay, with the only exceptions being maps 08 and 11 (missing weapons added) and the secret levels (severely lopsided balance adjusted, although they are still, uhm, special). If you feel you are getting overwhelmed or exhausted, you can now knock the difficulty down a notch without having to descend all the way to skill 1. * Copyright / Permissions * You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: http://www.armadosia.com/ http://doomedsda.us/