=========================================================================== Advanced engine needed : Boom compatible Primary purpose : Single Player Archive maintainer : Final v1.1 edition. Please update. =========================================================================== Title : 32in24-14: How the Hamburglar Stole Christmas Filename : 32in24-14.wad Release date : 1/18/2015 Author : The 32in24 Team! Email Address : shaikoten@gmail.com xaser.88@gmail.com Other Files By Author : 32in24.wad (FFA), 32in24sp.wad, 32in24-3.wad (DUEL CORE EDITION), 32in24-4.wad (CTF), 32in24-5.wad (FFA), 32in24-6.wad (FFA), 32in24-7.wad (CTF), 32in24-d.wad (SP), 32in24-8.wad (FFA), gw2.wad (with Hellbent), 32in24-9.wad (Return of DUEL CORE), 32in24-10.wad (FFA), 32in24-11.wad (FFA), 32in24-12.wad (CTF) 32in24-13.wad (FFA) Description : "...It was the pinnacle of burgerdom. Finally, the long summer's study in Aberdonian cuisine and bovine mating rituals had yielded of a supple, juicy tower clad with buns too good to slap and the fattest sow the YEDS had ever sewn. The chief engineer-turned-overlord of foodstuffs, Percival Mechacook, deemed it necessary to awaken Shaitoken from his long winter's slumber to celebrate this yuletide achievement. Together, they would drive the Yeoman Engineers of Software and Design into a golden age of quality dining and unencumbered festivity. Christmas would take on a whole new meaning, and this time there would be no mistakes... The burger was transported cross-country with 48 (respectably delicious) dummy-meals for protection. It was these meals that prevented the dreaded Hamburglar from eating everything in the back of the truck, his gristly whiskers lapping up the meat with fevered relish. Instead, the disgusting tramp of a man was only able to consume a whole 7 of the burgers before his stomach gave way and he was forced to ship the rest of them to his top secret Threecock Christmas Facilities for quality assessment. One of these facilities now houses The Prize... but how long before it goes bad, or is eaten by the Hamburglar? Will this meaty masterstroke be the saviour of Christmas, or its ultimate undoing?" ... And the Hamburglar puzzled, till his puzzler was sore Then thought of a thing that he hadn't before! "Maybe Christmas," he thought, "doesn't come from McDonalds." "Maybe Christmas... perhaps... cannot be robbled!" And what happened then? Well... in Doomworld they say, That the Hamburglars hidden penis grew three sizes that day! And then he was arrested for lewd conduct with Joe-Ilya in the men's room of a McDonalds. The Yeoman Engineers and Designers of Software carried out the arrest and swiftly carried out a military tribunal. Hampton C. Burglar was found guilty of billions of counts of burger larceny and poorly concealing his penis in the titlepic and sentenced to death by firing squad. The levels in this iteration of the series are: MAP01: "The Krusty Krab Kwanzaa Kaper" by Wartorn MAP02: "Santa's Got The Shotgun" by MTrop MAP03: "Jewish Space Lizard Counter-Christmas Stronghold" by Tib MAP04: "Krampus Academy" by NoneeLlama MAP05: "Belligerent Bauble Bastion" by Obsidian MAP06: "Christmas on Deimos" by Walter Confalonieri MAP07: "Cold Coffee" by Jimmy MAP08: "Your Subscription to Egyptian Addiction, CE" by Tib MAP09: "I'm Dreaming of an Orange Christmas (In Space)" by Breezeep MAP10: "Hey Guys Romero Actually Showed Up This Time" by Marcaek MAP11: "Chapel of Christmas" by Tango MAP12: "A Very Tyson Christmas" by The Mionic Donut MAP13: "Reindeer Processor" by Jimmy MAP14: "Grilled Mormons" by Gothic MAP15: "Buntaluffigus Mountain and Generic Caps (also, Baby Jesus)" by TMD MAP16: "Chrismrace Challengemas" by jmickle MAP17: "Let It Snow" by JC MAP18: "Assault on Mount Crumpet" by The Mionic Donut MAP19: "Violent Night, Holy Shite" by Skillsaw MAP20: "Air Jordan" by Esselfortium MAP21: "One Flew Over The Reindeer's Nest" by Stewboy MAP22: "Rockets on the Fir Tree" by franckFRAG MAP23: "Walken in a Winter Wonderland" by Shadow Hog MAP24: "All I Want For Christmas is a Masterbowl" by AlexMax MAP25: "Winterfresh Gum Dictatorship" by RottKing MAP26: "A Very Patrick Swayze Christmas" by Zakurum MAP27: "No Festivus For the Living" by Xaser MAP28: "Christmas Eve in the Pie in the Sky Diner" by lupinx-Kassman MAP29: "Missiletow" by Mechadon MAP30: "Christmas Dinner Pizza" by Nub Hat & Esselfortium MAP31: "How Santa Claus Screwed Up Keycard Valley's Water Supply" by Dusk MAP32: "Jingle Hell" by Tango MAP33: "Raging Red Yuletide" by Baratus MAP34: "Milk and Sugar" by Cacowad MAP35: "Egyptian XMas Party (That You're Not Invited To)" by BlackFish MAP36: "Fuck Christmas, I Just Want To Read!" by Philnemba MAP37: "It Came Upon a Midnight Blackout" by Getsu Fune MAP38: "Christmas The Flag" by Nub Hat MAP39: "Candy Base" by joe-ilya MAP40: "Chocolate Swamp" by joe-ilya MAP41: "The Day When Santa Captured The Flags" by Dusk MAP42: "Plumbing Work on Christmas Eve" by Nub Hat Music Used in This WAD : Title, Intermission: "How the Grinch Stole Christmas (theme)" MAP01: kof98 MAP02: "If You Love Christmas So Much Why Don't You Merry It" by Jimmy MAP03: "Ryuichi_Sakamoto_Merry_christmas_mr_lawrence1.mid" MAP04: David Hasselhoff - I've Been Looking for Freedom MAP05: Snow Go theme from Crash Bandicoot (edited by FuzzballFox) MAP06: King Diamond - A mansion in the darkness MAP07: "Blizzard" by Jimmy MAP08: "SNES_Toki_Memo_Lonely_Christmas.mid" MAP09: "Pursuit" by stewboy (Forty-Two) MAP10: "Lost In Place (Lippeth)" MAP11: Chapel of Dissonance, from Castlevania: Harmony of Dissonance MAP12: "9:00 AM" from Animal Crossing: City Folk, arranged by Andrew Shand MAP13: "Time Bomb" by Jimmy MAP14: TNT MAP20 MAP15: Whatever song is in 32in24-4 map13 MAP16: Rihanna - Shut up and drive MAP17: ??? MAP18: Ice Cap Act 2 from Sanic3 MAP19: Shade Man's stage from Megaman 7, sequenced by Jarel Jones MAP20: some bagpipe remix of a papa roach song MAP21: Descent Level 13 (Europa Mining Colony) MAP22: ??? MAP23: "Walking in a Winter Wonderland", arranged by Roland Corporation in 1991 MAP24: "Fillmore" from ActRaiser MAP25: Ristar, Planet Freon: Act 1 - "Ring Rink" MAP26: Descent Level 12 (Callisto Tower Colony) MAP27: Weird Al Yankovic - Jurassic Park MAP28: Ending Music from Bomberman Hero, sequenced by Jace MAP29: "Tidal Tempest: Present" from Sonic CD, sequenced by King Meteor MAP30: Junior - Mama Used to Say MAP31: something from "SUPER DODGEBALL" MAP32: Opposing Bloodlines, from Castlevania: Rondo of Blood MAP33: "Bloodpool" from Actraiser, sequenced by PJ Barnes MAP34: Ice Palace theme from Secret of Mana (sequenced by Teck) MAP35: "Jolly Egyptian" by Blackfish MAP36: some midi of "the 12 days of Christmas" MAP37: sangy2.mid from NOVA: The Birth MAP38: The Police - Every Breath You Take MAP39: Weezer - Hash Pipe MAP40: Green Day - Brain Stew MAP41: Blade Man theme from Mega Man 10 MAP42: Take That - Patience ReadM: DETUNED DRAGONFORCE OH GOD Additional Credits to : esselfortium for getting the resource wad set up, and making some super sick textures, Shaikoten in his usual hosting and TITLE/INTERPIC duties, Xaser and nub_hat for tireless compilation and dealing with last minute changes, dew for being basically the gameplay director. Pretty much the same as last time! =========================================================================== * What is included * New levels : 42 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : MAPINFO recommended Other files required : lunchables.wad (available at your local supermarket) * Play Information * Game : Doom 2 Map # : MAP01-MAP42 Single Player : Awwww yeah Cooperative 2-4 Player : Awww hells yeah Deathmatch 4-8 Player : At your own risk! Other game styles : Stealing Kwanza Difficulty Settings : Halfheartedly Implemented, Sometimes * Construction * Base : Some maps new from scratch, others based on layouts from previous 32in24s. Build Time : One day for layouts, a week for refining, followed by a couple lazy weeks of bugfixes Editor(s) used : Pretty much all of them. Known Bugs : http://en.wikipedia.org/wiki/Category:Lists_of_insects May Not Run With... : Scissors. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip (Of course, CDROM.COM doesn't exist anymore, so replace everything before "gothic*.zip" with "ftp://ftp.fu-berlin.de/pc/games/idgames/levels/doom2/deathmatch/megawads/". We'd edit the disclaimer above, but the Gothic Crew insists we include it in its entirety and they didn't consider the possibility of CDROM.COM no longer existing. Blame them, not us!) * Where to get the file that this text file describes * The Usual: ftp://www.gamers.org/pub/idgames/ and mirrors