_______ |\ \ | +------+ ___ _______ ___ ___ _________ | |######| |\ \ /\ \ |\ \ \ \|\ \ | |##+---+ | +--+ / /------\ | +--+ |+--+ +--------+ | |##| | |##| |\ /+######+\| |##| ||##| |########| | |##| | |##| | /+##+--+##+\ |##| ||##| |###+----+ | |##|_____ | |##|____ | |###+--+###| |##|__||##| |###+----+ | |##| \| |##| \| |##########| |##| \|##| |########| | |##+------+ |##+-----+ |##+----+##| |##+---+##| |-----###| \|#########|\|########|\|##| \|##|\|#########|\|########| +---------+ +--------+ +--+ +--+ +---------+ +--------+ +---+ +---------+ +---------+ +--+ +--+ |:::| |:::::::::| |:::::::::| |::| |::| |:::| |::+---+::| +------+::| |::| |::| |:::| |::| |::| +------+::| |::| |::| |:::| |::| |::| |:::::::::| |::+----+::| |:::| |::| |::| |::+------+ |::::::::::| |:::| |::| |::| |::| +-------+::| |:::| |::+---+::| |::+------+ |::| |:::| |:::::::::| |:::::::::| |::| +---+ +---------+ +---------+ +--+ =========================================================================== Advanced engine needed : Boom and Boom-compatible ports. Tested with : - WinMBF v2.03 Build 2 - Boom 2.02 - Marine's Best Friend - PRBoom+ 2.5.0.2 - Eternity Engine 3.35.92 - ZDoom 2.2.0/2.3.1 - Skulltag 97d3 - Risen3Dv2.2.04 Primary purpose : Single player =========================================================================== Title : Claustrophobia 1024 Filename : 1024CLAU.wad 1024CLAU.bex 1024CLAU.txt 1024CLAU.png Release date : 06/17/2009 =========================================================================== Project Leader : Mechadon Project Founder(s) : Shitbag & Lutrov71 (Congestion 1024) =========================================================================== Mappers/E-Mail : Brett 'Mechadon' Harrell : mekaddonn@gmail.com : Josh 'Joshy' Sealy [ghost] : joshzfield2001(AT)hotmail.com : Justin "KingKill33" Murphy : dJ_MoBo@yahoo.com : Eric "The Green Herring" Baker : eabaker@san.rr.com : Joonas 'Jodwin' Aijala : jodwin(ÄT)gmail.com : Ben "Dreadopp" Taylor : skulltagger@gmail.com : Mike 'brinks' Brincka : hehbrinks at gmail.com : Michael "Esselfortium" Mancuso : esselfortium@gmail.com : Fiend : pinkojones@hotmail.com : James "Jimmy" Paddock : jamespaddock@hotmail.com : Brandon Potgiesser : brandon_pgie0 AT yahoo.ca : Dutch Devil : Morbid_DooMer@hotmail.com : Sam 'Spertz' Stackhouse : spertz6345@yahoo.com : Steve 'Kyka' Muller : sjdevh at yahoo.com : Mike "Mik57" Ewer : Mik5757@yahoo.com : Chris "Impboy" Harriman : impboy4@yahoo.com : Ryan "InsanityBringer" Malec : rmalec@gmail.com : Cody 'Butts' Stirm : codys358@yahoo.com : Solarn : solarn40@citromail.hu : Stuart "Forty-Two" Rynn [Stewboy] : stuart_rynn@hotmail.com : Paul 'pcorf' Corfiatis : pcorfiatis@our.net.au : Walter "daimon" Confalonieri : daimon.italia983@gmail.com =========================================================================== =========================================================================== Other files by authors: Butts: Detailed a map or two in Greenwar 2 (which is currently unreleased) and currently participating in a few random community projects. Nothing is on /idgames. Joshy: The Hells Grammar School (gzthgs.wad), NewDoom Community Project 2 maps:13,15,27,32 (NDCP2.wad) KingKill33: none The Green Herring: Community Chest 3 (compilation, MAP08/15/27/32), Year 21 -The Vanishing Point-, 32in24-6 (MAP07/13/28), 32in24-7 (MAP04/13), Diet 32in24 (MAP02/16), Plutonia 2 (music), SargeBaldy Speedmapping Compilation #21 (MAP02) Mechadon: Ugh...Sabbat Martyr Deathmatch, Titanium Tide 1024 - Gold Edition, CR8 Quake Texture set for Doom, Community Instagib Mappack, Greenwar II (did 3 detail jobs), Duel Surge (did 2 maps), STLMS v3, (did 1 map), Vertigone 2: Ruins of Vertigone, Velocity001 (did 1 map), 32in24, 32in24-3, 32in24-4, 32in24-5, 32in24-6, 32in24-7, 32in24-8. And a lot of older stuff. Jodwin: elegyftv.wad, oderesur.wad... Dreadopp: 2 maps for the Ten Community Project, 2 maps for the Heretic Treasure Chest and 1 map for IGPack. brinks: 32in24-5 (Map05 detail), 32in24-6(Map02, Map24), 32in24-7 (Layouts: Map08, Map27. Detail: Map03, Map14), Diet 32in24 (Map13 detail) esselfortium: Testing Facility, 32in24, 32in24sp, 32in24-3, 32in24-4, 32in24-5, 32in24-Diet, 32in24-6, 32in24-7, 32in24-8, Space Deathmatch 5, Flashback Demo 2, MedievalTX, Esseltex Fiend: New Nightmare, Needs More Detail, NMD2, Cookies on Dowels Jimmy91: j-arcinv, Insanity Doom, other stuff available at my old website here http://www.freewebs.com/j91doom/ pcorf: Many POTGIESSER: Nothing noteworthy aside from contributing to the original 1024 Project that spawned this ongoing fad of wad making eroticism. But if you're drunk enough to want actually to play this shit: TTD.wad, Baphomet.wad, Riptear.wad, HHFTGP.wad & 31.wad (http://www.torn-net.dk/dac2005/dac2.html) dutch devil: Too many to list Spertz: Assault.wad, Trmbl.wad, Revolver.wad Stewboy: Most recently, maps in 32in24 6, 7 and 8. Kyka: errr.... ummm. Nuttin... at least not yet. Mik57: Sigmata Beta v.0.6 , 4 maps for GVH, 3 maps for ZDWars, 1 map for Virus Later to be released: Sigmata Skulltag ver., Sigmata ZDoom Ver., 3 more maps for ZDWars Impboy: too many to count (some of them suck though) :P InsanityBringer: E2M2 of ZPack daimon: amarcord.wad, rnrrrasc.wad, tcp.pk3, 1mmw.wad. etc. etc. more than 40 releases trough my maps and various community projects... =========================================================================== =========================================================================== Playtesters : Akimbo_Commando44 esselfortium hawkwind Jimmy91 Joshy kimo_xvirus Kyka Mechadon Mik57 The Green Herring TheMionicDonut Music : Earthquake Jimmy91 (title, intermission, and various map tracks) Stewboy David Shaw (Tolwyn) Bobby Prince The Green Herring pcorf Mark Klem Lee Jackson Churute Dan Wentz Jeremy Doyle Jerryteacup Iceplug Brian Fountain Teck solis CarboHydroM Jay Reichard Hazvex Frater L.V.X. Rafael and Rodolfo Amoroso Borges Textures : François-Xavier Delmotte aka OgrO_FiX - Ogro Texture Pack Nick Baker, aka NiGHTMARE - Recoloured Doom and Doom 2 textures v2, 5th Episode textures Useful flats, NiGHTMARE texture WAD 1, Silver textures Sean Johnson - Graphtallica Texture Pack David Gevert - DarkBase Texture Pack Jonathan Rimmer - Erratic Texture Pack 1 Brett 'Mechadon' Harrell - CR8 Quake Texture Pack, IGPack Texture Edits, Various skies, HLLGRATE midtexture. Compiled the texture resource. Espi - Suspended In Dusk textures esselfortium - Various textures from Greenwar 2, recolored version of the green glowy switches, esseltex set Eriance - Demon Eclipse textures Team TNT - Final Doom (Evilution) textures Dreadopp - Key Switch textures/REDSHAWN Various Authors - Congestion 1024, Skulltag, 32in24-7, Gothic DM2, Crucified Dreams. Graphics : Mechadon - TITLEPIC, INTERPIC, Statusbar, Bigfont, Smallfont, Menu graphics, CREDIT, HELP, M_THREM_, M_SLIDE_, M_DOOM, M_SKULL#, CWILV##, ENDOOM, CONFONT, and parts of the PLAYPAL. Just about everything! Ravage - For parts of the PLAYPAL lump. AgentSpork - For his super smexy Simplicity blues. Jodwin - For actually taking time out to help out with graphics when no one else would. Wagi - For making ColorGenie and helping fix the pain flash issue. esselfortium - Is totally awesome for helping me fix the smallfont! Jimmy91 - For making the "Jimmy91's super-cool menu patch creator"! Demos : DEMO1 - MAP03 by Joshy DEMO2 - MAP08 by Mechadon DEMO3 - MAP19 by The Green Herring *Note* -- All of the demos were recorded with complevel 11. Additional Credits : Lutrov71 and Shitbag for creating Congestion 1024 and indirectly giving inspiration to us for starting Claustrophobia 1024. And to everyone else involved with Claustrophobia's development...especially through all the crazy stuff it went through near the beginning. Also a special thanks goes to everyone who helped playtest maps during the project's early development. And lastly, thanks to anyone we may have forgotten to thank! =========================================================================== =========================================================================== Description : Claustrophobia 1024 is the community-made, inspirational sequel to Congestion 1024 which was released back in 2005. It's comprised of 32 brand-new maps restricting the player's movements to a 1024x1024 space. Decoration and monsters were allowed outside of this 1024 squared area. The player is allowed outside of the 1024 boundary given he is killed instantly. The focus of the project was to create a set of fun, quick & good looking maps while being able to work within the boundaries that were set. All of the maps were made to be played pistol start but it also plays just as well map-by-map. * What is included * New levels : Yes Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP32 (& MAP33) Single Player : Yes Cooperative 2-4 Player : Starts are there (but highly discouraged) Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 Year Editor(s) used : Doom Builder, Doom Builder 2, SLADE, DeePsea, GIMP 2.2, Photoshop, Irfanview, MSPaint, Imagetool, XWE, SLumpEd, ENDOOMER, ColorGenie, Inkworks, Midi2mus Known Bugs : - Exiting MAP33 in Boom, MBF, or WinMBF will cause the game to crash. This may also happen in other, similar ports. You can still play the map but you will not be able to see your stats upon exiting. Play the map in a newer sourceport if you want to see your stats (PrBoom+, ZDoom, etc). May Not Run With... : Any non-Boom compatible ports. Or with/while eating chicken legs. =========================================================================== =========================================================================== **Map List** +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 1. The Warp Facility :Author: The Green Herring :Add. Author: -/- :Description: A small teleportation facility serves as a quick blast-through. Watch your health! :Music: "Go Forth and Kill" by The Green Herring +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 2. Return to the :Author: Impboy Darkening :Add. Author: Daimon & Jodwin & Mechadon :Description: You landed back on that ugly looking planet...again. :Music: GothicDM2 MAP12 by Mark Klem +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 3. Break the Chain :Author: Jodwin :Add. Author: -/- :Description: "You were forced to become a human lab rat working at an orthodox UAC facility where the scientists are testing their latest Berserk Pack technology. As fate had it, while you were sleeping all Hell was let loose and now you're the only man alive. It's time to break the chains and escape from this facility...and maybe save mankind once again." - That's the story I came up with for this map. Lovely, isn't it? :Music: Journey to Silius Level 1 by Brian Fountain +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 4. Pit of Sludge :Author: Stewboy & Kyka :Add. Author: -/- :Description: There's a pit, and it has sludge in it. :Music: "Edge" by Stewboy +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 5. Subterfuge 1024 :Author: Mechadon :Add. Author: -/- :Description: Some sort of industrial lubrication plant the UAC uses to help keep their large machinery oiled and running smoothy. But what's this? Demons? In a UAC facility?! Uh oh... :Music: "Trilemma" by Jimmy91 +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 6. Four Square :Author: The Green Herring :Add. Author: -/- :Description: You're stuck in a metal building out in the middle of the ocean. Will you ever escape?... :Music: "In a Mad Rush" by The Green Herring +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 7. Dead In, Dead Out :Author: Mechadon :Add. Author: -/- :Description: I decided to stray a bit from the path of the usual MAP07 replacement. This map has a bricks and vines theme...and it also has more than just fatsos and arachs too! The added twists to the old formula should keep you on your toes. :Music: "Here It Comes" by EarthQuake +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 8. Hex of Depression :Author: pcorf :Add. Author: -/- :Description: A small but heated battle within a medieval base. :Music: pcorf +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 9. Bitter Sanctuary :Author: Kyka :Add. Author: -/- :Description: I wanted to make a map which was set in a sanctuary overlooking a city overrun by demons. But when you get there, your place of refuge is overrun. Hence, the title of the map. :Music: "Lair of the Blind Ones" from Turok 2 Converted to .midi by Churute +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 10. Mudbath :Author: Stewboy :Add. Author: Jodwin :Description: There's some brown, and some more brown here. :Music: "Unsteady Ground" by David "Tolwyn" Shaw +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 11. Technicfear :Author: pcorf :Add. Author: -/- :Description: A nasty surprise awaits you. :Music: pcorf +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 12. Spitshine :Author: Fiend :Add. Author: -/- :Description: A cramped UAC techbase, part shine and part grime. :Music: "Israel" by Siouxsie and the Banshees Converted to .midi by Frater L.V.X. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 13. Assault :Author: Joshy :Add. Author: -/- :Description: A quick shoot-'em-up map focused heavily on layout design. :Music: "Airbase" from Perfect Dark Converted to .midi by Iceplug +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 14. Deception :Author: Dreadopp :Add. Author: -/- :Description: Basically, just a small castle type area with a few traps here and there. Find a way out before it's too late. :Music: Descent II Briefing Screen by Dan Wentz +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 15. The Inmost Con'dens'ed :Author: Jimmy91 :Add. Author: Mechadon :Description: What if you condensed everything awkward about MAP14 from Doom 2 and MAP18 from Plutonia into a 1024x1024 space? Well... pretty much this. :Music: "Watz Next?" by Lee Jackson from Rise of the Triad +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 16. Nocturnal Abyss :Author: brinks :Add. Author: -/- :Description: A forgotten UAC base floating within a realm of nothingness. :Music: "Space-Dye Vest" by Dream Theater. Converted to .midi by Rafael and Rodolfo Amoroso Borges. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 17. Transfer Base :Author: Solarn & Kyka & Jodwin :Add. Author: -/- :Description: A UAC Base that has been torn in two by hellish demonic forces. Careful - the base is unstable and invisible portals may have you teleporting to and from the wicked side of the infested base. :Music: "Arctic Caverns" from Battletoads Converted to .midi by Teck +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 18. Weather Station :Author: InsanityBringer & Kyka :Add. Author: Jodwin :Description: A fast paced and short map, originally inspired by the Arth Orbital station in EA/Binary System's "Starflight" :Music: "Lamneth's Ground" by David "Tolwyn" Shaw +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 19. Nova Scotia Robots :Author: esselfortium :Add. Author: -/- :Description: A dark techbase map, stylistically inspired by the similarly-themed maps Dutch Devil contributed to Community Chest 3. I normally take an incredibly long time working on each of my levels, so I started on this with the intent to get something finished as quickly as possible. I built its layout in an evening or so, and spent the next day or two working on gameplay, texturing and detailing it, and making some minor adjustments and improvements to the layout where needed. And...that's it! :Music: Requiem MAP19 by Jeremy Doyle +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 20. Refinery :Author: dutch devil :Add. Author: -/- :Description: An tough tech map :Music: "The Imp's Song" by Bobby Prince from Ultimate Doom +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 21. Padma :Author: KingKill33 & Dreadopp :Add. Author: -/- :Description: An abandoned military installation that was taken over by demons and turned into a living blue hell. :Music: "Premonition" from Fury 3. Converted to .midi by Jay Reichard +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 22. Diminished Apparatus :Author: Mechadon :Add. Author: -/- :Description: Some sort of really cramped nukage facility on a planet with a bluish sky. This map has some pretty tough moments in it. :Music: "Squar" by Jimmy91 +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 23. Fear No Evil :Author: dutch devil :Add. Author: -/- :Description: An hard castle map :Music: "The Demons From Adrian's Pen" by Bobby Prince from Ultimate Doom +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 24. Second Assault :Author: Spertz :Add. Author: -/- :Description: A short claustrophobic map with big monsters meant to be played from a pistol start. :Music: "Waltz Of The Demons" by Bobby Prince from Ultimate Doom +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 25. Cabracan 1024 :Author: Mechadon :Add. Author: -/- :Description: A eerie, dark techbase map with lots of open areas to give the feeling of the map being bigger than it really is. Has some fairly tough moments in it. The map was heavily inspired by dutch devil's "Refinery" map. :Music: "Crushed Hope" by Jimmy91 +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 26. Aura of Evil :Author: Butts :Add. Author: Joshy & Jodwin & Mechadon :Description: The map is just some map that I wanted to be simple in looks and challenge, and wanted to use mostly stock and experiment with that damn marble brick texture that I hate. It's kind of christmas looking. The map is kind of hard though, I guess. :Music: "Quutamo" by Apocalyptica. Converted to .midi by Jerryteacup +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 27. Hell Sewage :Author: Jodwin :Add. Author: -/- :Description: Uhh...a simple grim sewage base with some nasty fights and an atypical weapon progression. :Music: "Punk Rock Remix" of the Hyrule Castle music from The Legend of Zelda: A Link to the Past. .midi remix composed by CarboHydroM. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 28. Poison Ivy :Author: Joshy :Add. Author: -/- :Description: The name says it all. A base covered in vines, filled with fast-paced poisonous carnage. Caution: Arch-vile jumpers will be punished. :Music: "Grinder" from Red Alert 2. Converted to .midi by Hazvex +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 29. Magnum Opus :Author: POTGIESSER :Add. Author: Mechadon :Description: A maniacal obsession of utilizing as much grid space as possible. Gameplay first and foremost. :Music: "The Mourning Palace" by Dimmu Borgir +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 30. Thanatophobia :Author: Jodwin :Add. Author: -/- :Description: ROMERO ON RAILS!!!!!!!!! :Music: "Sheep Will Sleep (If You Become Fatigued)" from Guilty Gear Isuka. Converted to .midi by solis +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 31. Skyscrape IV :Author: Jodwin :Add. Author: -/- :Description: 24 routes, Chinese/Japanese space station, tons of voodoo dolls. :Music: "Drumhead Pulsation" from Guilty Gear Isuka. Converted to .midi by solis +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 32. Oil Rig :Author: Mik57 :Add. Author: Mechadon :Description: Recently constructed to help against the demon horde, it came under attack just 2 days after it was completed. Humanity needs this base, and you must clear it out. :Music: "Metal Militia" by Metallica +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 33. Nil :Author: Mechadon :Add. Author: -/- :Description: Doomguy's cranium inverts and all is lost to the inky, infinitely empty void. Try not to get sucked into the black nothingness. Keep a cool head or you'll be consumed. (This map was inspired by "Nullspace Junior". However, this is NOWHERE NEAR as awesome as it is ;_;.) :Music: "Chimes Of Death" by Jimmy91 +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 34. **NULL** :Author: Mechadon :Add. Author: -/- :Description: In case your wondering, this is not really a serious map. It's to keep certain ports from crashing when you exit MAP33. It might provide a few laughs atleast. :Music: "Claustastrophe" by Jimmy91 (Title Music) +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ =========================================================================== =========================================================================== * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors http://mekworx.phenomer.net/