=========================================================================== Archive Maintainer : Run with **Brutal Doom v19** (not v20, will cause some trigger issues) Advanced engine needed : Zandronum (Also will run with GZDoom + Zdoom but not recommended, unintended results) Primary purpose : Singleplayer =========================================================================== Title : Operation UAC - Chapter 1 Filename : Op_UAC.Wad Release date : 5/9/2015 Author : Chezza Email Address : michael.cerreto@hotmail.com Other Files By Author : See additional credits for custom Assets and resources Description : A Brutal Doom experience with triggered events, detailed maps, themed levels and an abundance of custom content such as Music, Monsters and Textures. This is my first Wad and experimented with a new ACS / Linedef features per level; such as 3D floors, slopes, conveyor belts, crushers, roating sectors and heavy use of Realm 667 content with Slade. Stay tuned for the next Chapter where Hell's influence spreads further into the UAC base and gradually transforms from tech to corruption. Story : A large and top secret UAC facility located within a Moon has called an emergency and suddenly lost contact. The only message received was "Large seismic activity, Base structure compromised, unidentified hostile lifeforms breaching facility and a potential plague causing half the staff to turn to an enraged state. Need assistance imme...” Clearly the situation is highly hostile and must be dealt with by lethal force. UAC has sent you and a crew of elite Space Marines to clear the Base of hostiles and rescue any survivors. This mission is named 'Operation UAC'. However as soon as your Ship approached the Moon various creatures spawned inside the vessel and attacked the crew, resulting in a desperate crash landing near the Base. Most crew members are dead while some have fallen to this apparent Plague and literally half the moon's terrain is blood red. The Anomaly is nothing UAC have ever seen before. But you have a mission to do and will carry it out regardless of the situation, it's not like you have any other choice. Additional Credits to : See Below: **MONSTERS** - All Assets from Realm 667 Tormentor 667: - Poison Soul - Chainsaw Zombie - Tortured Soul - Hell Smith (Sprite originated from Ravensoftware) Eriance: - Core Tentacle Captain Toenail: - Wraith - Rail Bot - Slime Worm Jimmy91: - Aranorb Dreadopp: - Agarues Virtue: - UAC BOT Scalliano: - Former Scientists DR.Doctor: - Deep One Ghastly Dragon / Mike12 (Sprites made by Vader) - Roach zrrion the insect: - Trash Monster (Sprite originated from Lucasarts) **PROPS** - All Assets from Realm 667 Captain Toenail: - Strobe Lights (Sprites originated from Duke3D) - Limestone Cave Formations (originated from Daggerfall) - Necrodome Rocks Gothic: - Columns (Sprites originated from Strife) - UAC Holograms Bloax: - Hell Trees Mancubus (KDiZD Team): - Phobos Rocks - Stalamites and Stalactite Mor'ladim: - Glass Tech Pillars (originated from I.D. and Raven Software) DavidRaven: - Laboratory Glass FuzzyBlade: - Pipe Pack (Sprites originated from Raven Software) ETTiNGRiNDER: - Crucified Corpses (Sprites from Raven Software) Scuba Steve / Lucario: - Dead General Captain Awesome / Lucario: - Marine Victim MDK: - Marine Corpses zrrion the insect: - Specimen Tank **TEXTURES** - All Assets from Realm 667 Cage, Zero X. Diamond, Fox666, NeutralStunner: Cage’s Texture Pack 1 Cage’s Texture Pack 2 **MUSIC** The Waste Tunnels - Doom Metal Crew (Level 1) D_Stalks - Doom Metal Crew (Level 2) Pokémon Mansion Remix - GlitchxCity (Level 3) Enginetica - The Enigma TNG (Level 4) Underhalls - Doom Metal Crew (Level 5) D_Romero - Doom Metal Crew (Level 5) Death Angel - The Engima TNG (Level 6 Boss Battle) Doom 64 Metal Theme - Jonathan McCann (Intermission) *The Doom Metal Volume 4 Crew:* Neurological Sonic Clang Evil Horde PerKristian JustSomeMusicGuy Dimaension X Jonathan McCann Chris Black Eriotti Andrew Hulshult Rasmus Mä Ansekt (I apologise I canno't pinpoint the exact composer of every Doom Metal song I used, I could not find who despite my efforts). **Special Thanks** - Realm 667 and its community for the well maintained content - The Enigma TNG for inspiring music and his consent to use his music for this Wad - DoomWorld Community for being active and helpful =========================================================================== * What is included * New levels : 6 Sounds : Yes - custom Music : Yes - custom Graphics : Yes - various custom + vanilla Dehacked/BEX Patch : Yes - ZMapInfo Demos : No Other : No Other files required : Brutal Doom v19, also designed for a HD texture pack. Vanilla textures may suffer some offset issues) * Play Information * Game : DOOM2 Map # : Map 1: Crash Land, Map 2: Base Entrance, Map 3: Biochemical Lab, MAp 4: Production Facility, Map 5: Abandoned Sewers, Map 6: Corrupted Caverns Single Player : Designed for 1 Player, Brutal Doom Rifle Start Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Player's Choice but only changes vanilla stats * Construction * Base : New from scratch Build Time : 2 Months Editor(s) used : GZDoom Builder, Slade and a little of Doom Builder 2 Known Bugs : Level 2, Baron vs Marine trigger has a 1/4 chance failure rate May Not Run With : Vanilla / Chocolate Doom. However Zdoom and GZDoom can run but with unintended results such as broken / altered triggers. Tested With : Zandronum - Designed and Tested for. * Copyright / Permissions * Authors (MAY/may NOT) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (delete one of these two paragraphs:) You MAY not distribute this file in any format. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: