=========================================================================== Archive Maintainer : - Update to : - Advanced engine needed : ZDoom Primary purpose : Single Player. =========================================================================== * TEXTO EN ESPAÑOL AL FINAL * =========================================================================== Title : Oniria 2 Filename : oniria2.wad Release date : 9/2009 Author : Aluqah Email Address : aluqahweb@yahoo.com.ar Web page : www.aluqahweb.blogspot.com Other Files By Author : Clavicula Nox, Oniria, Beyond the walls of the night, Valley of the Damned, Horror in the Deep, Strogg Shooter, etc, etc... Misc. Author Info : - Description : You are having a nightmare (again) and nobody can wakes you up... =========================================================================== Note : I include a gldefs lump (for gzdoom) and vfxdefs lump (for Vavoom). They should make the map look nicer in this ports. It wasn't fully tested is this ports, but it seems to work fine. =========================================================================== Additional Credits to : Red Baron sprites: Carnevil. Blue Baron sprites and decorate: Tormentor 667. Human-headed Spider sprites and decorate: Taken from the WAD "Necromancer", unknown author (no TXT file). Green Pain Elemental sprites: The Ultimate Doomer. Green skull sprites: Taken from the WAD "The realm of the green soul", not sure who is the author. White cacodemon sprites: Jimmy. Black revenant sprites: Eriance Green Imp sprites : Dutch Devil. Final Boss sprites: Jimmy91. =========================================================================== * What is included * New levels : 1 level. Sounds : Yes. Music : Yes. Graphics : Yes. Dehacked/BEX Patch : No. Demos : No. Other : No. Other files required : Nothing. * Play Information * Game : DOOM2.wad with ZDoom compatible. Map # : MAP01 Single Player : Designed for. Cooperative : No. Deathmatch 2-8 Player : No. Other game styles : No. Difficulty Settings : No. * Construction * Base : Scratch. Build Time : A month. Editors used : DoomBuilder, SLumpEd, Wintex, MsPaint. Known Bugs : None. May Not Run With... : * Copyright / Permissions * Authors may use this maps and graphics as a base for new ones or reuse, but give the credit to the original author. You MUST distribute this file, provided you include this text file, with no modifications. You may distribute this file in any format. * Where to get my maps * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: www.aluqahweb.blogspot.com www.arcades3d.com =========================================================================== =========================================================================== =========================================================================== =========================================================================== Título : Oniria 2 (oniria2.wad) Autor : Aluqah E-Mail : aluqahweb@yahoo.com.ar Web : www.aluqahweb.blogspot.com Otros mapas del autor : Clavicula Nox, Oniria, Beyond the walls of the night, Valley of the Damned, Horror in the Deep, Strogg Shooter, etc, etc... =========================================================================== -- Créditos adicionales -- Red Baron: Carnevil (sprites), Aluqah (decorate). Baron azul, sprites y decorate: Tormentor 667. Araña de cabeza humana, sprites y decorate: Sacado del WAD "Necromancer", autor deconocido (no traía .txt). Pain Elemental verde, sprites: The Ultimate Doomer. Calavera verde, sprites: Sacado del WAD "The realm of the green soul", no sé bien quien es el autor. Cacodemon blanco, sprites: Jimmy. Revenant negro, sprites: Eriance Imp verde, sprites : Dutch Devil. Jefe final: Jimmy91 (sprites), Aluqah (decorate) =========================================================================== Descripción : Estás teniendo una pesadilla (otra vez) y nadie puede despertarte... Juego : DOOM2.wad con ZDoom. Niveles : MAP01 Un jugador : Para esto fue hecho el mapa. Coperativo : No. Deathmatch : No. Niveles de dificultad : No. Testeado con : Zdoom / Gzdoom / Vavoom. Base : De cero Tiempo de construcción : Dos meses. Editores usados : DoomBuilder, SLumpEd, Wintex, MsPaint. =========================================================================== Nota : Incluí un lump gldefs para gzdoom y un vfxdefs para vavoom. Deberían servir para que se viera más bonito en estos ports. No lo he testeado en profundidad en estos puertos, pero parece funcionar bien. =========================================================================== * Copyright * -Puedes usar los mapas y los gráficos como base de otros o reusarlos, pero dale el crédito que corresponda al autor original. -Distribúyelo por todo el universo en cualquier formato que exista o se invente en el futuro. =========================================================================== * Donde conseguir más mapas míos * www.aluqahweb.blogspot.com :) www.arcades3d.com www.doomworld.com/idgames ===========================================================================