- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * N E O D O O M * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC INFORMATION Title NeoDoom Filename NeoDoom.Wad Game Doom 2 Source Port Doomsday Engine - Version v1.8.6 tested Doom Legacy - version 1.42 tested ZDoom 2.0 96x - tested GZDoom - version 2.0r103 (1.0.08) tested Author Daniel Misc. Author Info Author of New World 1 and 2, 128skins, 99weap.wad/Weaps.wad and Arsenal.wad - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DESCRIPTION This is a 32 map wad with various changes in the looking of the Doom 2. Most of the graphics were changed, as well as the weapons and some enemies. It has new enemies and weapons for ZDoom, increasing the gameplay. It also brings some new enemies for Doomsday Engine. It doesn't use Legacy features, so it's only Legacy compatible. The History After the Earth invasion a couple of years ago, you still work as a soldier. Suddenly, you received a message about an small invasion occurred on some Earth industries. You, as an experienced marine, were called to finish this invasion. But you realize that this small invasion isn't that small... Making-off After three years working on this mod, it finally got finished, but it looks much more different than its initial version. The ZDoom addons were made on the last year, with a lot of new weapons. Only a few were kept on the original project, and the other weapons were releases as a weapon mod called "Arsenal". In these three years, a lot of people joined the project, but in the end no one did a considerable quantity of work. However, the people that helped in this project certainly is remembered on the Credits section of this file. This mod tries to bring some levels with new atmospheres for the Doom engine. Only a few textures come from the original Doom 2, and the textures are divided into sets, very organizated for the mapper. Industries, forests, castles, cities, ancient temples, beaches and some hellish-imaginated places are some of the places you will face. The gameplay was revised a lot of times, with various tests. The new monsters are hard to fight against, but they appear occasionally. Watch out for the difficulty: if you start playing thinking it's already hard, start it in another skill level. The difficulty increases as long as you pass each level, and the latest levels are insanely hard. The soundtrack were made during my graduation. Since I'm a musician, I hope this would be the best point of this wad. The first levels have Techno-like musics, the cities have hard rock tracks and the latest levels have atmospheric musics that reflects the tension made by the hellish style of the maps. There are also musics designed especially for a level, such as MAP 32. I'm really looking forward to work as a soundtrack composer. Finishing, I make Doom mods for about ten years. This mod brings everything I learned during my life, and I did the best I could. I hope to be remembered someday as a person that contributed for making the great game Doom, showing that this game has infinitely possibilites to bring us new worlds to exploit with our imagination. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CREDITS Thanks to the creators of Doom, this amazing game. Doom isn't only a first-person shooting game, it is ART! Thanks to Lucinho, my beta-tester for Doom Legacy. Thanks also to Logan MTM, administrator from BRDOOM.COM and the most important brazilian doomer. Thanks to the people that joined the project even shortly. They are: DittoHead, Scientist (author of the cool ZDoom INTERPIC screen) , Herr_Virus, ChaosCentral, Skunk, SwiftFox (he did 17 maps for NeoDoom, but he dissappeared and didn't send these maps) A lot of thanks for the people of the Doom Communities that kept helping me with technical problems, shared their resources and gave suggestions to improve this mod. Thanks in special for the people from the ZDoom Forums. Special thanks to these people: Graf Zahl Grubber Wild Weasel HobbsTiger1 Jive Tormentor667 Enjay Xaser Marty Kirra Cory Wittle Eriance Darren "Doom Dude" Finch The Ultimate Doomer Hurdler Ty Halderman Blazeer BerneyBoy Chris 'Plutonic' Blundell Russell Pearson Cory Whittle LizardCommando Thanks to these people for their tests and opinions: Chronoteeth Wild Weasel Graf Zahl Nmn Enjay Pure Hellspawn Bashe LordK Cutmanmike BetaSword Marty Razor Kirra Tormentor667 TomD666 Logan MTM Special thanks to the authors of the following wads/games. They brought me a lot of inspiration great gameplay experiences. They are: DOOM SERIES (Includes Doom 3) The Darkening 2 Gothic Doom Eternal Doom Alien Vendetta Memento Mori Series Requiem Egyptian Doom 2 Deus Ex Machina Castle Nevermore Narcosis.wad Anubis.Wad Immoral Conduct bf-cdoom.wad UNREAL SERIES QUAKE SERIES BLOOD SHADOW WARRIOR DUKE NUKEM 3D REDNECK RAMPAGE RISE OF THE TRIAD HERETIC SERIES STRIFE HEXEN SERIES Randy (ZDoom developer) SkyJake (Doomsday Engine developer) Doom Legacy Team Greg Lewis (DeHackEd) Csabo (XWE) Oliver Montanuy (WinTex) Jeff Rabenhorst (EdMap) CodeImp (Doom Builder) Willinston Colsulting (WadAuthor) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GAMEPLAY INFORMATION Game : Doom 2 Advanced Engine : Doom Legacy (v1.42), Doomsday (v1.8.6), ZDoom 2.0 96x or GZDoom (v1.0.08), but you must edit the file to use GZDoom.(*) ZDoom recommended, Doom Legacy compatible only (no new features) Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : Yes New Sounds : Yes New Graphics : Yes New Music : Yes (*) IMPORTANT NOTE: NeoDoom is compatible with ZDoom 2.0 96x. It was originally designed for it, but the new DECORATE standards made me convert the compatibility looking for the future ZDoom versions. If you want to use GZDoom 1.0.08, you must edit NeoDoom.Wad, look for the "DECORATE" entry, rename it to ZDOOM (for example), and rename the entry DECGZDM to DECORATE. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BUILD INFORMATION Building time : 3 years Release Date : May 01, 2006 Editors used : RESOURCES WinTex, XWE, NWT, Notepad, Wordpad MAPS EdMap, WadAuthor, Doom Builder IMAGES WinTex, Paintbrush, Corel Draw SOUNDS Wave Studio MUSIC Impulse Tracker, Wave Studio, CDEx Known Bugs : The message "thing type unknown" appears on Doom Legacy, but it does not affect the game. It is due to the ZDoom extra features. Where to get this file : http://www.brdoom.com/daniel ftp://archives.3dgamers.com/pub and mirrors - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - COPYRIGHT / PERMISSIONS Authors may use this level as a base to build additional levels unless you ask me. Feel free to use the textures in this wad as long as you credit all the folks up above and myself. The musics from this wad were made only for this wad. You can't extract and distribute it separately without the consense of the author. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Enjoy!