=========================================================================== Advanced engine needed : "Zdoom" Primary purpose : Single play =========================================================================== Title : 1024 seized megawad Filename : my1024.wad Release date : Author : Walter "Daimon" Confalonieri Email Address : daimon.italia983@gmail.com Other Files By Author : A lot, some good, some bad Misc. Author Info : i'm not reloaded anymore Description : This time, our friendly Daimon will delight the community with this new megawad, all sized in the fashionable 1024x1024 limit. This map will look maybe a bit obsolete (DEHACKED instead of DECORATE, some naive in the layout form) since this is a megawad which i'm working on since 2006, and after some projects, real life and various other stuff i finished right now. That's all. Story : You wake up in a cell, after you were ambushed in a demon trap. Now the only thing is to get the gun from zombie, kill guards and save your friends. Additional Credits to : ID, for the fancy game! My family Nick Baker for Gray textures and Mortiser Resource Team TNT for the Eternal Resource Pack 3d realms for Duke Nukem 3d 2002mids.zip for some music i used here (MAP01, MAP15, MAP16) ID doom unrealesed music for the same reason above (MAP03, Intermission) Apogee Software for Rise of the Triad (some music) Vgames.com for the music i've used in MAP12 Zdoom community for monster source pack "Gamarra's world" buddies for public beta testing! other people i forgot to mention =========================================================================== * What is included * New levels : 17 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (works on zdoom 2.1.8) Other : MAPINFO Other files required : No * Play Information * Game : DOOM2 Map # : MAP01 - MAP17 Single Player : Yes Cooperative 2-4 Player : Yes (Player starts only) Deathmatch 2-4 Player : No (maps are too small!) Other game styles : No Difficulty Settings : Yes * Construction * Base : New from Scratch Build Time : approximately 2 years, with various breaks in the project. Editor(s) used : Doombuilder, XWE, Wintex 4.3, Paint, Goggle, Zennode Known Bugs : none, i think. If you find any, mail me. May Not Run With... : not zdoom compatible ports Tested With : GZDoom 1.0.9, zdoom 2.1.8 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with NO modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors