=========================================================================== Advanced engine needed : Boom Primary purpose : Single Player =========================================================================== Title : Monster Hunter Ltd (Part I) Filename : mohu1.wad Release date : March 2014 Author : Didy Email Address : moontrader@gmx.de Other Files By Author : some Description : industrial and city theme Additional Credits to : not ordered; A Limes Zen Sky and Monolith/Lucas Art (avp2tex/darkforces), Rick Clark (biotex), Afterglow and Sean Johnson (graphtx2) Tormentor667 and Monolith/3D Realms (bloodrpb1/dukeres), Taradino Cassatt and Action Forms Ltd. (chasmtex), Xaver and Valve (cstexx), Siliconwolf and Capcom (re4trw), Ola Bjoerling, Jan Van der Veken, Nick Baker (dark2tex), Nick Baker and Quake-Malice (mlcetex and NMTEXT1/2), Pawel Zarczynski aka NMN (NMNCorp1/2), Gothic Team (gothictx) Jonathan Rimmer (erattex1) and someone for blue colormap also: Programmers for DB2, Ports and Tools, id, Captain Toenail for sprites and sounds, Jimmy (midi d_inverse) Da Werecat for brown colormap, and special thanks to Hawkwind for testing, giving advices and help =========================================================================== * What is included * New levels : 1 Sounds : only two effect sounds Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 (with Boom port) Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : weeks Editor(s) used : Doombuilder2, XWE, Slade, Swantbls, ... Known Bugs : none May Not Run With : Edge, Odamex, Legacy, Vavoom Tested With : GZdoom 1.8.02, PrBoom+/GL 2.5.1.3, Eternity 3.40.46 Skulltag 98d, Zdoom 2.7.1, Zandronum 1.2, Risen3d 2.2 just a Short-Story: The world is full of monsters and you are working for the Monster Hunter Ltd company. Your job is to bring back a stolen valuable painting. The trace leads you to an industrial complex - there you start... challenge: It is possible to beat the map with the shotgun + chaingun only. about Part II: Part II is an extension with copy-and-paste-areas beside of a few new ones. * Copyright / Permissions * Everything is allowed except commercial use. There are also copyrights for the textures/resources listed in credits above. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.doomworld.com/idgames/ FTP sites: